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View Full Version : Turning The Spigot - Year 2: Week 17 - Stretch Panic


Spigot
09-27-2009, 03:40 PM
Is it a tech demo? Is it a game? Is it just plain wrong? You decide with this week's entry in the Turning The Spigot pantheon of strangeness.

Stretch Panic

http://farm3.static.flickr.com/2534/3960415244_b829daa02b.jpg

Year: 2001
Platform: PS2
Rating: Purpley Nurpley
# of Players: 1

Oh, Stretch Panic. Where to start with this incredibly strange piece of software.

Stretch Panic was made by the fine folks at the acclaimed Treasure studios. Unlike most of their efforts, Stretch Panic was not a shooter in any sense of the word. Instead, you play a young girl with a possessed scarf who must exorcise the demons that have corrupted her 12 sisters. And that's the straightforward part of the game.

You have no real weapons to speak of in Stretch Panic. Instead, you use your possessed scarf to grab almost everything in the game and, well, stretch it or fling it around. You can alter the landscape, pull parts of your enemies off or just mess around with some of the truly bizarre creations in the game to see what they'll do.

How strange is Stretch Panic? I'll point your attention at this quote regarding the most infamous demon enemies in the game:

Bonita Zakos are the most human looking demons in the game (despite their giant breasts.) They are girls with ponytails who use their giant breasts as helicopters to fly out of danger, to punch Linda, and belly-flop Linda to the ground. They sometimes run and use their breasts to push Linda. Their weak points are their heads and backsides...


http://farm3.static.flickr.com/2522/3959643723_945568eae5.jpg


And they're the more normal enemies in the game. If you take a look at the Wiki for Stretch Panic (http://en.wikipedia.org/wiki/Stretch_Panic), you'll see how truly bizarre and creative the team made the 12 sisters/bosses in the game.

It's a shame that the production values outside of the bosses are so abysmal. Sure, we're talking about an early PS2 game, but many of the levels were composed of flat textures and simple geometry. The biggest contention surrounding Stretch Panic is that outside of its surreal trappings and inventive boss battles, there isn't much to it. The game comes off more as a glorified tech demo to show off what the PS2 could do than as a full-fleshed game.

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Stretch Panic is worth at least a quick look to see something truly unique. I wouldn't recommend paying very much for that opportunity, but if it presents itself, take advantage of it.

BLeeP
09-27-2009, 05:02 PM
Last week's game reminded me of this one (due to your mention of Burton-esque). I bought this and flew through it, thinking I had beaten it. Turns out you have to kill all of the bosses in a certain way to beat it! I was surprised and have yet to go back and actually really beat it. It's quite a bit of fun and has that Treasure feel to it.

danhoo
09-27-2009, 05:52 PM
Tech demo is right. This is easily (IMHO) Treasure's worst game. I'm all for whimsy and wacky designs (go Chulip!) but this game felt unfinished. Also, the little sketchy cut-scenes here and there actually made my eyes hurt. Finally, the controls seemed a little klunky, which is sorta the last thing I would expect from a Treasure game.

I always felt like this was just Treasure playing around with PS2 technology, and then some producer decided to try and sell the whole thing as a game.

shodan2020
09-27-2009, 06:36 PM
Oh sure, now you do Stretch Panic. :) I picked up a copy of this from a used game store for like $6 and it was awesome. The only real problem I had with the game was trying to figure out how to get into the boss worlds at the beginning and how to save your game. Other than that, it's a bizarre, crazy, boobie-helicoptery ride.