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View Full Version : Modern Warfare 2 Multiplayer Blowout


DoctorFinger
09-16-2009, 08:19 AM
Yesterday in LA Infinity Ward held an event to take some of the wraps off of Modern Warfare 2's competitively multiplayer modes. From all accounts the gameplay which made Infinity Ward's last title - Call of Duty 4: Modern Warfare - one of the most popular multiplayer games of this generation is back in the sequel. You still create a custom loadout for your character. You still gain experience and in doing so unlock new equipment and perks. But then there's the new stuff we all really care about.

- Custom Killstreaks: We've known about these for a while now, but more of them have come to light, including the "Care Package" which drops ammo, weapons or even random killstreak bonuses on you. You have a loadout of 3 killstreaks, each with a different value, so you can take 3 low number but weaker perks, or go heavy with a trio of high number perks.

- Death Streaks: The opposite of killstreaks, these are bonuses you get if you die three or more times without making a kill. These include a triple health boost and 'Copycat' which gives you the loadout of the player who killed you. It appears that each of these selectable bonuses only last until your next death.

- Custom Callsigns: Little customizable tags which pop up when you kill or die. You choose your title and emblem while the game adds little bits about your play style to the Callsign.

- Prestige bonuses: IW was coy about exactly what they are, but they confirmed that there would be in-game benefits to Prestige Mode this time around.

- Secondary Weapons: You no longer have to take a sidearm - although if you do you can dual wield them. Instead you can simply take another regular weapon, complete with add-ons.

- Frag grenades replaced with "equipment": You can still take frag grenades, but instead you can also take semtex, throwing knives, and the tactical insertion flare, which lets you respawn where you dropped it.

In addition to to all the new toys there are a ton of smaller refinements. Squads now have tactical leaders who are highlighted on the squad's map. Bullet impacts in game are more visceral; when you or someone around you is hit, you'll know it. The maps themselves also tend to be brighter with a more varied color palette than on MW1.

It's a lot of info to digest, but Infinity Ward is still keeping a lot under wraps, including many details of the co-op Special Forces mode.

Modern Warfare 2 will be released for the 360, PS3 and PC on November 10.

Sources - Giant Bomb (http://www.giantbomb.com/news/hands-on-with-modern-warfare-2s-multiplayer/1685/); Kotaku (http://kotaku.com/5360481/modern-warfare-2-multiplayer-hands+on-impressions-no-buzzkills); Eurogamer (http://www.eurogamer.net/articles/modern-warfare-2-hands-on).

Klunka
09-16-2009, 09:31 AM
Oh jesus christ. Just give me the damn game already. I can't take this

Psykoboy2
09-16-2009, 09:56 AM
There's a ton of cam footage over at gametrailers from this event.

txshurricane
09-16-2009, 10:27 AM
Looks great, EXCEPT for the triple health boost. So basically, someone gets to tank around after dying three times, giving them the chance to get their killstreak airstrike on.

Hopefully this replaces Juggernaut, in which case I wouldn't be so peeved.

Kielaran
09-16-2009, 11:09 AM
Looks great, EXCEPT for the triple health boost. So basically, someone gets to tank around after dying three times, giving them the chance to get their killstreak airstrike on.

Hopefully this replaces Juggernaut, in which case I wouldn't be so peeved.

I don't think it will be too much of an issue. If they are dying enough for this to come into play a lot, then they have already lost. It may be a bit more of an issue on objective based games like headquarters, where that extra may give you the time to cap the point.

Gerbs
09-16-2009, 11:20 AM
Looks great, EXCEPT for the triple health boost. So basically, someone gets to tank around after dying three times, giving them the chance to get their killstreak airstrike on.

Hopefully this replaces Juggernaut, in which case I wouldn't be so peeved.

I believe it only lasts for 10 seconds, enough to get on your feet but not dominate the other team.

Psykoboy2
09-16-2009, 11:33 AM
Crap...I watched one - just one - of those mp videos on GameTrailers. I should not have done that. November cannot come quick enough.

DoctorFinger
09-16-2009, 11:51 AM
That first week of November is going to be murder. I know we'll have Borderlands and other games to tide us over, but the anticipation will be killer.

txshurricane
09-16-2009, 11:54 AM
I don't think it will be too much of an issue. If they are dying enough for this to come into play a lot, then they have already lost. It may be a bit more of an issue on objective based games like headquarters, where that extra may give you the time to cap the point.

I believe it only lasts for 10 seconds, enough to get on your feet but not dominate the other team.

Good points. Plus, there are always the Hardcore modes -- of which I am a fan -- and it's very likely that killing someone with Painkiller activated will grant extra XP.

DoctorFinger
09-16-2009, 11:57 AM
One more thing: the level cap is raised to 70, and apparently every little thing you do can give you an XP bonus. Kill the guy who just killed you, XP bonus. Kill someone trying to cap a flag, XP bonus. Kill someone just before they're about to get a killstreak bonus, XP bonus. So while it looks like you may level up faster, there are more levels to conquer this time around. And you'll get some sort of tangible bonus for doing prestige mode this time around.

wyeast
09-16-2009, 12:41 PM
Looks great, EXCEPT for the triple health boost. So basically, someone gets to tank around after dying three times, giving them the chance to get their killstreak airstrike on.
I actually like this. The only time I tend to die 3 times in a row without taking someone with me is when there's some godawful bottleneck and we're all jammed into one corner turning it into a spawncamp gallery. I know this sorta thing is extremely frustrating to some of my friends, and is one of the reasons some of them don't like CoD at all. This could alleviate that a bit.

Although, it would be better if it were "3x without killing or 3x within 60 seconds", as sometimes I will manage a lucky grenade toss, but still be in the same damn corner to be killed some more.

And yes, repeating Klunka's sentiment. :D

bone_matrix
09-16-2009, 07:40 PM
I actually like this. The only time I tend to die 3 times in a row without taking someone with me is when there's some godawful bottleneck and we're all jammed into one corner turning it into a spawncamp gallery. I know this sorta thing is extremely frustrating to some of my friends, and is one of the reasons some of them don't like CoD at all. This could alleviate that a bit.

Although, it would be better if it were "3x without killing or 3x within 60 seconds", as sometimes I will manage a lucky grenade toss, but still be in the same damn corner to be killed some more.

And yes, repeating Klunka's sentiment. :D

I believe it is die 3 times without killing someone. Would make more sense.

Also, I cannot wait for this game!

Kielaran
09-16-2009, 08:35 PM
One more thing: the level cap is raised to 70, and apparently every little thing you do can give you an XP bonus. Kill the guy who just killed you, XP bonus. Kill someone trying to cap a flag, XP bonus. Kill someone just before they're about to get a killstreak bonus, XP bonus. So while it looks like you may level up faster, there are more levels to conquer this time around. And you'll get some sort of tangible bonus for doing prestige mode this time around.

Woohoo! I can't wait, cause I loved prestiging (if my avatar didn't give it away).