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View Full Version : Gearbox's Pitchford Talks Aliens, Brothers In Arms & Borderlands


DoctorFinger
10-15-2008, 06:26 AM
Gearbox is a busy studio right now. How busy? They just shipped Samba De Amigo for the Wii, they're about to ship Brothers in Arms: Hell's Highway. They've got Borderlands and Aliens: Colonial Marines in the pipeline. And those are just the games they can talk about now.

1UP (http://www.1up.com/do/feature?cId=3170527) spoke extensively to Gearbox head Randy Pitchford about all these games, and more.

Of particular interest (to me at least) are his feelings on Borderlands. When it was announced last year everybody latched onto one tidbit: the game would include over 500,000 guns, each procedurally generated.

It's not about the number. The number makes it easy to communicate. But, really, it started with ballistics. You've got to have your shotguns. In a typical first-person shooter, it's like, "We're going to have a shotgun. What's our one shotgun? What's our one shotgun going to be like?" With Borderlands, we said, "You know what? I like the shotgun from Half-Life 2, but Mark likes the Jackhammer from Painkiller, and Brian Martel, my partner and VP at Gearbox, his favorite shotgun is the Doom II shotgun." Everybody has a favorite shotgun, you know what I mean? Why don't we have all of the shotguns? And then, for each type, better and better versions of them? Why don't we have thousands of shotguns? Why not?

There's the shotgun class, sniper rifles, assault rifles, submachine guns, machine guns, tactical machine pistols, pistols, and revolvers. Now, I've got nine classes of weapons, and I'm just in ballistics. Each class has thousands of guns, and then we have rocket launchers, plasma guns, laser cannons, and meson cannons. We've also added the alien stuff, which is where the extra 150,000 weapons came from. The alien stuff's really wacky, with all the stuff we remember from side-scrollers, like the three-shot. Crazy stuff. And we're actually not going to show any of it. We're going to let all that be discovered when you play the game. We don't want to spoil it.

When you have a system that can procedurally generate this stuff, you just want to go nuts with it. The costs are totally different. All the development teams in the world added together can't physically craft what the software we've made is building for us. You can take all the guns in every game that's been launched on the PS3 and Xbox 360 -- add them all together, and Borderlands still has more guns. It's not fair, because we built the software that's making them for us. We're not actually making them. But it's really cool, because I haven't even seen them all. [Laughs] It's really neat. He compares the drive for weapons in Borderlands to that in World of Warcraft, and hopes his game is that addictive.

He also speaks about balancing Borderlands, Geometry Wars and being an Achievement whore.

Source - 1UP (http://www.1up.com/do/feature?cId=3170527)

Young Al Capone
10-15-2008, 07:34 AM
Borderlands sounds so awesome. It is definitely way near the top of my list of games that I really hope turn out well. It is like someone rolled Mad Max, Firefly and Morrowind into one package of awesome, and then decided it needed coop too.

Edit: That is basically how he describes it, and I hadn't even read the interview yet. Do I get a cookie or something?

mister slim
10-15-2008, 08:49 AM
Headline should read 'Pitchford'.

Virtual Machine
10-15-2008, 08:56 AM
Y'know, with all this talk of "CliffyB" or whatever his name is this week, or Ken Levine and his artistic/philosophical goals, or Hideo Kojima and how batshit crazy he is, guys like Randy Pitchford and Todd Howard (Bethesda) are just awesome, awesome guys. They make games, they play games, they don't seem to have the egos or rockstar personas that typically accompany game designers when they gain some public recognition, and they don't try to oversell their product. So, yeah, big thumbs up to Randy Pitchford and Gearbox (even if Jon Antle drives me a little insane), and Todd Howard. Good on 'em.

Also, who was the guy who did the first live demo of Halo 2, was it Jason someone or another. What ever happened to that guy? He was cool as hell too.

axion
10-15-2008, 09:43 AM
Borderlands sounds great and I really hope that it turns out.

KingGorilla
10-15-2008, 04:52 PM
"Well Actually..."

Doom 2 had more than one shotgun.

I am optimistic for Borderlands, but his comments about the guns will be as accurate as "Diablo is like a different game each time."

mister slim
10-15-2008, 05:14 PM
Also, who was the guy who did the first live demo of Halo 2, was it Jason someone or another. What ever happened to that guy? He was cool as hell too.

Jason Jones? I think he took a sabbatical after Halo 2 and now he's working on something new.

Scaryfaced
10-15-2008, 05:25 PM
"Well Actually..."

Doom 2 had more than one shotgun.

I am optimistic for Borderlands, but his comments about the guns will be as accurate as "Diablo is like a different game each time."

What makes you say that? I'm just going on the videos that were released a few months ago, but the variety of weapons looked pretty mind blowing. I kinda doubt each and every gun will feel completely different, but even if 1/10th of them feel original, thats pretty damned good.
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slhunter
10-15-2008, 06:39 PM
Man, I really hope that Gearbox can deliver with these titles... They all sound so cool. Only time will tell. I've got my fingers crossed... That would really make my year next year if they are able to deliver both of these titles.

Virtual Machine
10-15-2008, 06:46 PM
Jason Jones? I think he took a sabbatical after Halo 2 and now he's working on something new.

Sounds right. Seemed like another cool guy.

ASIDE: Anyone else of the opinion that Boarderlands and id's Rage are sounding very very similar in concept (driving/FPS mix in an open mad-max style setting)?

KingGorilla
10-15-2008, 06:49 PM
What makes you say that? I'm just going on the videos that were released a few months ago, but the variety of weapons looked pretty mind blowing. I kinda doubt each and every gun will feel completely different, but even if 1/10th of them feel original, thats pretty damned good.

I like Randy, and Gearbox, but that line just gives me that sort of vibe. I do not doubt there will be many derivations. But Deus Ex had a myriad of derivations due to the upgrade system-scopes, laser sites, clip extensions, silencers, and other mods.

"Well Actually" Another game with multiple Shotguns.

I am sure that there will be great variety of weaponry. Hundreds of thousands that feel distinct is another matter.

Nikjitsu
10-15-2008, 10:20 PM
You had me at "thousands of shotguns".

Orca
10-15-2008, 10:53 PM
Their item spawning system reminds me a great deal of the system in Asheron's Call, an early 3D MMORPG.

You had basic classes of weapons and armor and within those basic stat guidelines (different weapons had different min/max speed and damage, while styles of armor had different weight ranges and armor values) you would find pieces that had a staggering variety of buffs.

It was, at least until duping became rampant, extremely unlikely that you'd find someone with the same weapon or armor - and because of the random nature of drops, you could find really, really nice gear off relatively common mobs...if you were lucky.

Virtual Machine
10-16-2008, 05:17 AM
Sounds right. Seemed like another cool guy.

ASIDE: Anyone else of the opinion that Boarderlands and id's Rage are sounding very very similar in concept (driving/FPS mix in an open mad-max style setting)?

After scoping it out on youtube, it was Joe Staten i was thinking of. Guy did an amazing unveiling of Halo 2's Multiplayer at E3 2004 - probably still the best of these dev walkthroughs i've seen.

Man, nostalgia is fun.

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