Voodoo
08-31-2009, 10:53 PM
http://image.colonyofgamers.com/imcast.png
It has been said that to understand the present, one must look to the past. Game developers and publishers seem to have taken that to heart in a very serious way as of late, shifting attention away from the creation of new properties (though we've had some wonderful examples of those as well), and putting sizable workforces behind re-creations of old favorites. The last years have seen us graced with new iterations / re-imaginings of Bionic Commando, Mega Man, Klonoa, Sam & Max, Monkey Island, Battlefield 1942, and just this month, the granddaddy of all FPS's, Wolfenstein. And when they aren't pulling directly from the nostalgia pool with a title, developers are happy to take inspiration from designs of ages past, as with the exquisite re-tooling of the Metroid formula in Shadow Complex.
Far from rebelling against this attempt to re-sell us our childhoods, the Immortal Machines podcast crew welcomes it with open arms - if you can do an awesome thing right, please, feel free to do that awesome thing more. (You do have to do it right, though. Bionic Commando Re-Armed? Right. Bionic Commando dreadlocks? Maybe not so right.) This week, Eric [Ravenlock], Adam [Grifter], Clayton , Bryan [Smoof], and Jacob [MagGnome] dig back through their memory banks to come up with other gameplay styles we'd like to see given the Frankenstein treatment, because we think there just might be life in them yet. What's old is new again! Or so we hope.
Our freeware/indie segment takes a brief trip into last weekend's Steam sale of Droplitz before continuing the Metroid-remade vibe with the delightfully short (and delightfully hard) "In 60 Seconds (http://forums.tigsource.com/index.php?topic=5762.0)", and for the retro title we take a look back at Battlefield 1942 [B]before the Frostbite engine and XBox Live got their paws on it. Also, as per usual, a look into what we've been playing and some surprisingly lengthy news discussions (damn you, WoW) scattered throughout the show.
As always, if you want to get in touch with us, podcast@immortalmachines.com is the address to send an email to, or just toss your thoughts in this here thread. Which you may notice we explicitly command you to do, this time. Be gentle.
Immortal Machines presents... Play It Again, Samus
(http://www.immortalmachines.com/public/podcast/Immortal_Machines_Podcast_Play_It_Again_Samus.mp3)
iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=301414682) | Zune (zune://www.immortalmachines.com/public/podcast/immortal_machines_podcast.xml) | RSS (http://www.immortalmachines.com/public/podcast/immortal_machines_podcast.xml)
It has been said that to understand the present, one must look to the past. Game developers and publishers seem to have taken that to heart in a very serious way as of late, shifting attention away from the creation of new properties (though we've had some wonderful examples of those as well), and putting sizable workforces behind re-creations of old favorites. The last years have seen us graced with new iterations / re-imaginings of Bionic Commando, Mega Man, Klonoa, Sam & Max, Monkey Island, Battlefield 1942, and just this month, the granddaddy of all FPS's, Wolfenstein. And when they aren't pulling directly from the nostalgia pool with a title, developers are happy to take inspiration from designs of ages past, as with the exquisite re-tooling of the Metroid formula in Shadow Complex.
Far from rebelling against this attempt to re-sell us our childhoods, the Immortal Machines podcast crew welcomes it with open arms - if you can do an awesome thing right, please, feel free to do that awesome thing more. (You do have to do it right, though. Bionic Commando Re-Armed? Right. Bionic Commando dreadlocks? Maybe not so right.) This week, Eric [Ravenlock], Adam [Grifter], Clayton , Bryan [Smoof], and Jacob [MagGnome] dig back through their memory banks to come up with other gameplay styles we'd like to see given the Frankenstein treatment, because we think there just might be life in them yet. What's old is new again! Or so we hope.
Our freeware/indie segment takes a brief trip into last weekend's Steam sale of Droplitz before continuing the Metroid-remade vibe with the delightfully short (and delightfully hard) "In 60 Seconds (http://forums.tigsource.com/index.php?topic=5762.0)", and for the retro title we take a look back at Battlefield 1942 [B]before the Frostbite engine and XBox Live got their paws on it. Also, as per usual, a look into what we've been playing and some surprisingly lengthy news discussions (damn you, WoW) scattered throughout the show.
As always, if you want to get in touch with us, podcast@immortalmachines.com is the address to send an email to, or just toss your thoughts in this here thread. Which you may notice we explicitly command you to do, this time. Be gentle.
Immortal Machines presents... Play It Again, Samus
(http://www.immortalmachines.com/public/podcast/Immortal_Machines_Podcast_Play_It_Again_Samus.mp3)
iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=301414682) | Zune (zune://www.immortalmachines.com/public/podcast/immortal_machines_podcast.xml) | RSS (http://www.immortalmachines.com/public/podcast/immortal_machines_podcast.xml)