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View Full Version : The Multiplayer Modes of IL-2 Sturmovik: Birds of Prey


DoctorFinger
08-06-2009, 08:25 AM
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Ah, the flight simulator. Once it was one of the kings of the medium. Now only a bare few developers create them anymore. That's why so many people are excited about IL-2 Sturmovik: Birds of Prey. The game's developer, 505 Games, has finally taken the wraps off of the multiplayer modes:

Dog Fight

Dog fight is a traditional ‘free-for-all’ mode. After selecting initial game settings (number of players, difficulty level, planes available, game play map, time limit, points limits etc) players engage in aerial dogfights earning points for every downed enemy aircraft.

The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

Team Dog Fight

After selecting initial settings, players are divided into two teams. Like Dog fight, points are earned for every downed aircraft in the enemy’s team.

The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

Strike

Strike is a multiplayer mode where teams attempt to destroy as many of the enemy’s ground targets as possible, while defending their own. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent’s ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

Capture the Airfield

In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode being the game as neutral, so securing airfields quickly is crucial.
Each team is granted a specified number of team tickets at the beginning of the game. Each time a player respawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield.
The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted second by second. The bigger this disadvantage, the quicker the ticket pool is depleted.
The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.

IL-2 Sturmovik: Birds of Prey will be released on September 4 for the 360, PS3, DS and PSP.

Digital Outlaw
08-06-2009, 09:56 AM
I played the demo for this game and I was not impressed, and unfortunatly, it does not take a lot to impress me.

National Kato
08-06-2009, 11:06 AM
I tried the demo last night and found the default control configuration puzzling. That is, flight sims typically use the two analog sticks for pitch, roll and yaw. The default with this sim places your throttle on the right stick along with the yaw. Very unintuitive for me, anyway.

I'll have to see if they have alternate mappings.

Wilkz07
08-06-2009, 11:35 AM
played the demo and enjoyed it. controls seemed pretty tight and i didn't bother to change them from default. can't wait for this one to release, the pc titles were great as well (and cheap now on steam).

i wonder how people will glitch-rank up in this online? Could a plane fly around under the map?

Commissar Rob
08-06-2009, 12:34 PM
I'm really interested in playing a flight sim again...but I've got so much on my plate for the Fall already that I just can't add another game. Maybe next year once my backlog has calmed down...

I did try the demo and found the controls to be okay once I'd stumbled through the tutorial. I also found it pretty funny that I earned a "Perfect" rating from my instructor after 1) shooting down a friendly bomber and 2) destroying my plane by clipping a Heinkel. He was an understanding chap. :D