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RandoM51
10-13-2008, 03:37 PM
May Green Tileset including Dwarf Fortress (http://mayday.w.staszic.waw.pl/df.htm)

We're going to use this prebuilt world and the 3x3 embark location specified in the .png file included in the archive.

http://dffd.wimbli.com/file.php?id=582

Use SL's map compressor (http://shadowlord13.googlepages.com/dfmap-index.html) direct link(zip) (http://shadowlord13.googlepages.com/DFMapCompressor-3.3.2.zip) to make map archives each year and post them to the DF Map Archive (http://mkv25.net/dfma/). Optional, of course, but the interesting stuff should come from seeing how each of us end up with a different fortress, different experiences, etc. from the same world.

Make movies of cool stuff too and post them.

End of First Year Maps: I'll update this with links/info for everybody who submits.


RandoM51 (http://mkv25.net/dfma/map-3719-torchsubmerges)
Notes: Went underground, avoiding beasts, immigrants, and caravans. Thought there was an underground water source so used floodgates to flood underground chamber from river. No trees sprouted, but I did get cave spider silk without the cave spiders. In progress of moving from communal living to individual dwarf rooms.

Hemalin (http://mkv25.net/dfma/map-3735-land)
Notes: Hemalin is going for the gusto and making RandoM51 look like a turtling pansy.

End of Second Year Maps:

RandoM51 (http://mkv25.net/dfma/map-3721-torchsubmerges)
Notes: Food/drink production going full steam. Silk harvesting/weaving/bag making going great. Bridge chasm with a midair tunnel so that I could take shortest path to the volcano, magma furnace and forge constructed. Large scale prospecting begun.

End of Third Year Maps:

RandoM51 (http://mkv25.net/dfma/map-3722-torchsubmerges)
Notes: Dwarves getting married and had first birth, dug/flood/capped cistern with a well. Found iron, tin, copper, and aluminum ores, starting smelting operations, made some aluminum barrels as an emergency measure. Lack of wood is becoming an issue, will try to address next year.

End of Fourth Year Maps:

RandoM51 (http://mkv25.net/dfma/map-3723-torchsubmerges)
Notes: Depot complete, had successful trade visit, then a massacre of the traders after by some orcs. Oops. Built a hospital area around the well. Increased housing to make room for the kids. Continued mining. Started bin production. Watermill->millstone project started.

End of Fifth Year Maps:

RandoM51 (http://mkv25.net/dfma/map-3730-torchsubmerges)
Notes: Waterwheel scrapped, switched to windmill. Started above ground fortifications. Start rock nut->quarry bush->quarry leaves->finished meals production, tons of food and alcohol. Starting redesign of farm/food production areas.

End of Sixth Year Maps:

My maps exports were corrupt, nothing really happened that year anyways, just refining processes already in place and finishing up external fortifications.

End of Seventh Year Maps:

RandoM51 (http://mkv25.net/dfma/map-3739-torchsubmerges)
Notes: Big year! Found adamantite. Decided my heavy industry was too far away from the living areas so I channeled magma from the volcano across the chasm and into my main base... and did it while under siege from the humans.

End of Eighth Year Maps:
End of Tenth Year Maps:

WIPEOUT/Failed Maps: :)

danielOut
10-13-2008, 03:50 PM
Post the DF version this is using, too. To ensure we're all on the same page there. :)

RandoM51
10-13-2008, 04:42 PM
I'm using the latest May Green tileset with included version of DF.

http://mayday.w.staszic.waw.pl/df.htm

Just a head's up, the embark area is right on the edge of a chasm. Have a way to deal with an aggro cave spider early or move away from the chasm and/or underground.

Hemalin
10-13-2008, 09:58 PM
Before you get tower caps to sprout you first need to discover an underground water source where you get the pop-up message.

biosc1
10-13-2008, 10:04 PM
Sweet Mary!

I embark...immediately have 2 guys, who happen to embark on the other side of a chasm, get taken by that dang spider.

That's okay, though, it's a challenge, right? :P



[UPDATE]
Made it to Autumn...down to 3 dwarves...stupid spider and troglodytes...Should have headed the advice and gone straight underground.

Oh well..have my well set up...working on the farm...trader is picking up, bone carver has plenty of bones ;)

RandoM51
10-14-2008, 01:59 AM
Yeah, it is a warzone outside. I'm playing like it is a game of Fallout. We're not coming out of Vault 13 for another decade. :p

BrassGecko
10-14-2008, 02:03 AM
Alright, I'm giving this a try whenever I have the free time. Based on the number of little creatures I saw running around outside, yeah, I'm going to wall myself in for a while.

biosc1
10-14-2008, 08:53 AM
Yeah, it is a warzone outside. I'm playing like it is a game of Fallout. We're not coming out of Vault 13 for another decade. :p

Yah, I got the vault with the puppets (http://fallout.bethsoft.com/eng/vault/pennyarcade.html#):(

biosc1
10-14-2008, 12:37 PM
Very interesting Random...your layout gives me lots to think about. This is actually my first time playing with magma, so I'll have a lot to learn.

I think I'm going to restart another embark at work here because I think my other embark is a lost cause :(

Jackel
10-14-2008, 02:59 PM
I lost all but one of my miners lol...going to have to restart I think.

RandoM51
10-14-2008, 03:02 PM
Another important thing to remember about DF. The pathing is quirky. If there is free stone one level directly below a dwarf who wants stone he will consider it closer than stone on his level, even if the up/down stairs are on the other side of the map.

So, if you start a stone stockpile for building purposes or catapult ammo and having previously mined areas directly above or below make sure to put a staircase very close to the stockpile to save all of that bogus pathing.

Guys, post your near wipeout/wipeout maps, those should be entertaining for everybody to look at.

danielOut
10-14-2008, 03:24 PM
After all, losing = fun

biosc1
10-14-2008, 03:44 PM
I'll post the one when I get home. Started a new one here at work, only lost one person so far...to me, that's doing much better. Immediately dug some holes, brought all the supplies in and then went "underground only" :)

I think I'll continue the one I have on my home pc as well, it's definitely a challenge, but they'll make it ;)

Hemalin
10-14-2008, 08:56 PM
Here is my first year. http://mkv25.net/dfma/map-3735-land
The map file has some errors in it that I'm not sure how to fix but you get the idea of the layout.
Industry hasn't had a chance to really get going yet but here's my wealth (http://i74.photobucket.com/albums/i264/Hemalin/yr1stat.png)anyway.
I thought my first wave of immigrants were goners when they spawned next to the magma pipe. Luckily the imps decided to go after a heard of mountain goats and left my dwarves be. On the trek to the safety of my fortress, they discovered a giant cave spider. (http://i74.photobucket.com/albums/i264/Hemalin/web.png) To my surprise, they all survived. I've only had one death so far when a dwarf decided to play with the imps for some reason.


I also noticed there are mountain gnomes on the map. I'm going to have to capture a few and get an army of War Gnomes going.

Edit: Is there any Bauxite on the map? With the magma pipe and chasm so close it'd be nice to get a goblin burning machine going.

biosc1
10-14-2008, 11:11 PM
My slaughterhouse (http://mkv25.net/dfma/map-3738-theeverseeingland)

Really not all that interesting, all the deaths have been missed. I really should have recorded movies to immortalize my ineptitude on this map. I restarted this morning and my other troop is doing well with just 2 deaths, one from spawning right next to the cave spider, the other from not realizing just how much pressure the magma pool had when I dug into it :(

I'll get a map from that one when the first year is up. I had a decent bone carver (R.I.P.), but I'll adapt :)

ps...no bauxite on this map, I believe, haven't encountered any.

RandoM51
10-15-2008, 01:41 AM
Yeah, you can't dig directly into the side of magma without torching your miner.

You might already know this trick, but the thing to do is mine up to the last piece of obsidian between you and the magma, then go up a level and channel that last piece out from the top. Usually the size of the volcano/pipe/pool varies by level so you can find a smaller cross section on top of a larger one making it easy to get a position where you can use the channel trick.

I did just that in my most recent map, snuck a miner out on the surface to do the channel even with the human invaders in sight. Needless to say he scrambled back inside quickly, I locked the door and then built a wall behind it. :)

Human Invasion!

http://i34.tinypic.com/iepmxs.jpg

biosc1
10-15-2008, 08:45 AM
Yeah, you can't dig directly into the side of magma without torching your miner.

You might already know this trick, but the thing to do is mine up to the last piece of obsidian between you and the magma, then go up a level and channel that last piece out from the top. Usually the size of the volcano/pipe/pool varies by level so you can find a smaller cross section on top of a larger one making it easy to get a position where you can use the channel trick.


Okay...that's good to know...This is my first magma attempt. Thankfully, I knew it may have a trick so I made my most useless dwarf attempt the dig. ;) I definitely know what I should have down now.

BrassGecko
10-15-2008, 09:57 AM
My obsidian farm (http://mkv25.net/dfma/movie-889-obsidianfarm)!

The movie goes on a little long, but you get the idea. I flood the whole room and then pump the water out into the chasm. I think I actually took this movie before I had the pump sitting next to the magma channel, so it doesn't quite show the whole system.

Edit: The movie looks so much less pretty when it's converted back to the ascii...

biosc1
10-15-2008, 10:18 AM
Nicely done. I didn't even think about doing that yet.

danielOut
10-15-2008, 10:59 AM
ugh, you guys are making me want to join in, really badly. I just don't have the time! DF eats my time like nobody's business!

RandoM51
10-15-2008, 11:18 AM
My obsidian farm (http://mkv25.net/dfma/movie-889-obsidianfarm)!


I took a brute force approach to this awhile back.

http://mkv25.net/dfma/movie-443-thequenching

Ended up with a nice obsidian-capped magma tube and then I built my heavy industry on top of the obsidian plate. Meanwhile, the water that drained from the operation into an open area I had prepared became a nice towercap farm.

The basic engineering built into this game makes for some really cool sandbox play.

Hemalin
10-15-2008, 05:16 PM
Looks like I'm not going to be able to have an army of gnomes. They kept trying to steal my booze, running into my base and interrupting jobs. I think they even pushed my Farmer into the chasm. All production is up and running; I need to start mining out ore yet. My wealth has increased and I'm up to 31 dwarves. (http://i74.photobucket.com/albums/i264/Hemalin/dishknifeyr2.png) So far I have 3 legendary dwarves: a miner, leather worker, and gem cutter. The gem cutter's artifact is a bit odd.
http://i74.photobucket.com/albums/i264/Hemalin/perfectgem.png

I seem to be having problems with errors in the map compressor. I need to fiddle with it to see if I can fix the problem. Here are the images for main areas of my Fortress anyway. Layer1 (http://i74.photobucket.com/albums/i264/Hemalin/Dishknife-15-TheEverseeingLand-5-35.jpg) Layer2 (http://i74.photobucket.com/albums/i264/Hemalin/Dishknife-14-TheEverseeingLand-5-35.jpg) Layer3 (http://i74.photobucket.com/albums/i264/Hemalin/Dishknife-13-TheEverseeingLand-5-35.jpg) Layer4 (http://i74.photobucket.com/albums/i264/Hemalin/Dishknife-12-TheEverseeingLand-5-35.jpg)

For this next year I need to start work on the living quarters and maybe a crypt. I'm also thinking about diverting the river but I'm not sure what I'd do with it.

BrassGecko
10-15-2008, 06:26 PM
I took a brute force approach to this awhile back.

http://mkv25.net/dfma/movie-443-thequenching

Ended up with a nice obsidian-capped magma tube and then I built my heavy industry on top of the obsidian plate. Meanwhile, the water that drained from the operation into an open area I had prepared became a nice towercap farm.

The basic engineering built into this game makes for some really cool sandbox play.

Nicely done, sir! I remember you talking about that, but it was far cooler to see in motion. I really need to play around more with advanced engineering.

RandoM51
10-15-2008, 07:26 PM
dwarf porn:

http://i38.tinypic.com/nfcew.jpg

biosc1
10-16-2008, 02:35 PM
I'm so elated at the moment, finally destroyed that bloody Giant Cave Spider (http://mkv25.net/dfma/movie-891-deathtothegiantcavespider).

Got tired of it picking off some roaming dwarves and migrants and merchants. Got together an army of obsidian sword armed/iron plate mailed warriors, with a couple of marksdwarves and set off to kill it.

It's time of tyranny is over, time for me to make my windmill farm for my obsidian making thing-a-ma-jig :)

BrassGecko
10-16-2008, 03:46 PM
So, I accidentally hit "Abandon Fortress" instead of "Save." Luckily I backed up my fortress at the end of year one, so I've only lost about one season. I do have to rebuild my obsidian farm though. That's what I get for playing when I'm sleepy.

biosc1
10-16-2008, 04:53 PM
So, I accidentally hit "Abandon Fortress" instead of "Save." Luckily I backed up my fortress at the end of year one, so I've only lost about one season. I do have to rebuild my obsidian farm though. That's what I get for playing when I'm sleepy.

Hehe...yah, I walked away earlier today and came back about 5 minutes later to find that some dwarf died due to that stupid spider and then about half my dwarves died trying to retrieve his stuff and the rest were going to their death...I ended the process and reloaded...yah, then I disabled item/body hauling on all my important little dudes.

Hemalin
10-16-2008, 05:17 PM
I must have been lucky. The Giant Cave Spider on my map spawned on a 2x1 bit of land in the middle of the chasm. My dwarves can stand 3 squares away and mock it without it being able to reach them.

I also now have some goblin prisoners. I'd hate to just toss them into the chasm and waste all that delicious bone so I'll have to decide their mode of death.

Arphahat
10-16-2008, 11:16 PM
Riggin, friggin...

I had a decent start, with only some of my animals starting on the other side of the chasm. Of course, the spider got them right away. Later, after killing a troglodyte, I turned on "gather outdoor refuse." Naturally, my dumb little fuckers made a beeline to the dead cats I had forgotten about.

After the spider started eating everyone, I abandoned and restarted. Except, three of my dwarves were on the other side of the chasm, and they immediately started walking around to the other side. I had them kill a bunch of antmen, but the spider killed them easily, so I abandoned that one, too.

I started another and this time several animals and one dwarf were on the other side. Of course the fucker dies and I abandon.

Is there any way to force a start that makes sense?

Jeffool
10-16-2008, 11:38 PM
Geez, I'm such a slackass. I started with everyone on the right side of the chasm, never saw the spider, and have managed to get everything underground, but I'm still in early spring and haven't hardly played any. Though the (what are they, the flying things? I forget offhand,) are eyeing me suspiciously, and occasionally one swoops in to take a closer look.

biosc1
10-17-2008, 11:18 AM
The Cave Swallows aren't so bad, nothing to really worry about.

The cave spider was a bit of a pain though, on another play through at home, it was picking guys off from across the chasm...I guess it's web could reach that far.

No real way to make a start that makes sense, just deal with it, the loss of one dwarf isn't too bad...there are lots of horses around to cage if you want more animals as well.

Before I killed the cave spider, I had just finished the Great Wall, so that I could let my dwarves outside without having to worry about them gathering from the danger zone. Now I'm just building up my army, which just wiped out a human siege to go through the "danger zone" and extinguish the bad guys...though the fire imp looks like it may be trouble :(

Arphahat
10-17-2008, 07:58 PM
Year 1 (http://mkv25.net/dfma/map-3756-land)

OK, after all my grumbling and bitching, I finally got a start I considered "fair enough". Unfortunately, it was still a pain. One of my dwarves was on the wrong side of the chasm, so I turned him into a recruit and stationed him right there. Miner dug into the nearby microline and mason built a bridge.

We moved everything over the bridge and started our fortress there. Unfortunately, the spider was very close in this outing. The good news is my dwarves all went apeshit and killed the spider with their bare hands. The bad news is, two dwarves died doing it.

Later, another two were injured fighting the incredible number of troglodytes and were bedridden. Another died when three trogs surrounded and crushed him. That left me with four dwarves, two bedridden.

To make matters worse, while the Woodcutter/Axedwarf was down, some thief stole his axe, so no chop-chop on the trees. Finally, there was time to dig an interior storage area, but it took forever for two guys to move everything inside and take care of the sick.

Fortunately, we got an immigration of 7 dwarves and am now, finally, really getting things setup that I normally have ready right up front. We are completely out of drink, but I finally have the brewery setup. I also am still planning on building a dining room; normally I have a temporary one, but this time there just weren't enough dwarves to do it. The big area directly under the sleep quarters is where the legendary dining room will go.

I am also planning on funneling some water from the brook so the dwarves don't need to drink murky water. I want to use a waterwheel and pump to speed up the process, but that is hard to do when you don't have an axe to chop trees.

Something odd, though, is that when I build a jewelry shop, the jeweler will insist on hanging out in it, even if he has nothing to do there and is dying of thirst. If I dismantle the shop, he will leave and start doing other things.

So, I got a pretty lousy start, but I should be able to survive it.

edit: Oh, something amusing I forgot to mention. One of the injured dwarves is the expedition leader/broker/everything. If you look at the map, you will notice that there are two purple dudes in the topmost bedroom on the left. The one not in bed is the liaison from the first caravan; he has been waiting patiently at the bedside for months to talk to this guy. What a shitty job that is.

biosc1
10-18-2008, 09:43 AM
Year 1 (http://mkv25.net/dfma/map-3756-land)

That's a nicely laid out fortress. I always go in with the thought of laying everything out nicely, but end up with a mess :(

Arphahat
10-18-2008, 11:36 AM
That's a nicely laid out fortress. I always go in with the thought of laying everything out nicely, but end up with a mess :(

Thanks! Most of my decisions are based on my experience in later in the game. When I am planning my rooms, I always assume an eventual three-wide hallway. So, most of my rooms star connected to a main one-width hallway by little mini-corridors.

Although this map played much differently for me, normally I will build initial rooms with the idea of repurposing them later. I like having an initial rooms close to the surface that are my temporary dining rooms and sleeping quarters. After everything is moved in and the shops have started, I'll make a bigger dining room and individual bedrooms, move everything out of the starter rooms and then use them as the office and dining room for the bookkeeper/outpost manager/etc.

Hemalin
10-18-2008, 01:30 PM
A little mid-year update. I wanted the satisfaction of chucking goblins into the chasm but I also wanted to use their bones. With this setup it is even more satisfying since a some body parts have a tendency to bounce and go flying into the chasm anyway.
http://i74.photobucket.com/albums/i264/Hemalin/deadgobs.png

danielOut
10-18-2008, 02:53 PM
These are absolutely a blast to read; keep it up! :)

Arphahat
10-18-2008, 03:15 PM
A little mid-year update. I wanted the satisfaction of chucking goblins into the chasm but I also wanted to use their bones. With this setup it is even more satisfying since a some body parts have a tendency to bounce and go flying into the chasm anyway.


If I am interpreting this image correctly, it looks like you built a platform across the chasm for the express purpose of catching the bodies of those you toss into the pit. Nasty good fun. Get us a movie or two to let us see it in action!

Hemalin
10-18-2008, 08:31 PM
If I am interpreting this image correctly, it looks like you built a platform across the chasm for the express purpose of catching the bodies of those you toss into the pit. Nasty good fun. Get us a movie or two to let us see it in action!
The platform is also directly below my drawbridge, so when I retract it it is supposed to catch everything on the bridge. In practice, even when you just retract the bridge it has a tendency to throw items out a bit where they don't get caught.

Here's a video of some goblins getting chasmed. Body parts don't go flying as far as they did before but they still splatter a couple squares away.

http://mkv25.net/dfma/movie-900-goblinsmeetground

Arphahat
10-18-2008, 11:37 PM
Man... what a major bummer... I just got a little too aggressive about mining some Adamantine and couldn't contain the demons. Everyone died. I was just getting some cool things setup, too. They say losing if fun, but it sure doesn't feel like it this time.

I did capture the End. This video tape was found among the ruins of Earthroads: http://mkv25.net/dfma/movie-902

After not hearing from Earthroads, eventually a new group was sent to discover what happened. Here is what they found (http://mkv25.net/dfma/map-3763-earthroads-cog).

Edit: I added some points of interest to the final map.

biosc1
10-19-2008, 11:02 AM
Jeesh, that is depressing...those guys just destroyed your dwarves.

Arphahat
10-19-2008, 12:57 PM
Jeesh, that is depressing...those guys just destroyed your dwarves.

Yeah. Unfortunately, only one of them was military, the Woodcutter/Axedwarf, and he didn't last very long.

You know, now that I've had some time to think about it, it still is fun. I just played the prologue of some story about a fortress that is rebuilt. Tonight, I'll reclaim it again (I reclaimed to export the map, but then abandoned again) and continue where I left off. Does anyone know if I will need to deal with more demons, or are they dead and gone? When I reclaimed, it gave me an announcement about entering the next age... is that the age after all the demons are dead?

ShivaX
10-19-2008, 11:33 PM
Yeah. Unfortunately, only one of them was military, the Woodcutter/Axedwarf, and he didn't last very long.

You know, now that I've had some time to think about it, it still is fun. I just played the prologue of some story about a fortress that is rebuilt. Tonight, I'll reclaim it again (I reclaimed to export the map, but then abandoned again) and continue where I left off. Does anyone know if I will need to deal with more demons, or are they dead and gone? When I reclaimed, it gave me an announcement about entering the next age... is that the age after all the demons are dead?

Its very likely something horrific still lives there. You can stock up on soldiers and attack dogs though, since most of your supplies/furniture/etc will likely still be there. At least thats my understanding of it.

My biggest issue with DF was never failing after a while. I couldn't ever find cool stuff like chasms, lava and underground rivers (I finally figured out how to find them, but I couldn't ever get more than one of them on my map). I also wanted to go with an evil landscape to make for more crazy terror-filled fun, but then things really didn't line up.

I need to generate a new world I guess.

Arphahat
10-20-2008, 07:14 AM
Its very likely something horrific still lives there. You can stock up on soldiers and attack dogs though, since most of your supplies/furniture/etc will likely still be there. At least thats my understanding of it.

My biggest issue with DF was never failing after a while. I couldn't ever find cool stuff like chasms, lava and underground rivers (I finally figured out how to find them, but I couldn't ever get more than one of them on my map). I also wanted to go with an evil landscape to make for more crazy terror-filled fun, but then things really didn't line up.

I need to generate a new world I guess.

Go download the game file from the opening post! It has all the cool things that you wanted. It isn't an evil landscape, but there are lot of things to have to deal with.

biosc1
10-20-2008, 10:14 AM
Its very likely something horrific still lives there. You can stock up on soldiers and attack dogs though, since most of your supplies/furniture/etc will likely still be there. At least thats my understanding of it.

My biggest issue with DF was never failing after a while. I couldn't ever find cool stuff like chasms, lava and underground rivers (I finally figured out how to find them, but I couldn't ever get more than one of them on my map). I also wanted to go with an evil landscape to make for more crazy terror-filled fun, but then things really didn't line up.

I need to generate a new world I guess.

Yah, also, when you generate the new world, make sure to use custom settings, then you can make it as crazy as you want...or at least put the odds in your "favour".

Otherwise, as has been suggested, download the map at the beginning of this link, it seems pretty crazy.

Arphahat
10-20-2008, 07:07 PM
"Go back? Are you mad?!"

We returned to the unfortunate Earthroads. The king heard stories of the discovery of Adamantine and could not let it rest. The soldiers, however, had heard the stories of the demonic, dwarf-sized frogs that had devoured the previous inhabitants; with many new recruits, there was a large degree of... uneasiness, to say the least.

We arrived at the entrance of Earthroads the Bloodied. While I maintained an outward appearance of control, I must admit that the words above were mine; I uttered them when I first received our assignment and they silently screamed through my head for the long journey here. Now, seeing the utter chaos and mess, it was all I could think.

As the gods have it, there was no time for thinking, as we were almost immediately besieged by the foul beasts! I had my doubts, but the stories were true. We fought off the first wave. The awful, other-worldly twisted evil of the frogs was too much for some, causing them to lash out and topple our wagon, picking fights with each other.

Again, we were saved, so to say, by another attack, again from the demons. We slaughtered all but two; we will mop them up later. But, now it is time to journey inside. We must retake what is rightfully the property of the Dwarves.

I hear shouts from the dining room. We charge, wondering what monstrosities we will find there.

I am in the middle of retaking the fortress. Here (http://mkv25.net/dfma/map-3776-earthroads-cog)is the aftermath of the battle described above.

Vyzov
10-20-2008, 08:07 PM
Fuck, I keep wanting to play this but It's a bit overwhelming. I just have no clue what to do... Especially now that it's in 3 dimensions.

Arphahat
10-20-2008, 09:03 PM
Fuck, I keep wanting to play this but It's a bit overwhelming. I just have no clue what to do... Especially now that it's in 3 dimensions.

Before you play the map on this thread, I'd suggest running through the First Fortress tutorial (http://dwarf.lendemaindeveille.com/index.php/Your_first_fortress). In my opinion, this map is a little more advanced, at least compared to what I've encountered in the past, so I'd recommend it not be a first game.

If you want something easy to start on, pick a tame, flat region (no mountains) and experiment with that.

Vyzov
10-21-2008, 12:28 AM
Before you play the map on this thread, I'd suggest running through the First Fortress tutorial (http://dwarf.lendemaindeveille.com/index.php/Your_first_fortress). In my opinion, this map is a little more advanced, at least compared to what I've encountered in the past, so I'd recommend it not be a first game.

If you want something easy to start on, pick a tame, flat region (no mountains) and experiment with that.

heh, I've done that a few times now. I never manage to know what I'm doing yet. I guess I haven't really ever played with the fancy tileset, that may help some.

Jeffool
10-21-2008, 12:41 AM
It really does help Vyzov. Not so much for Dwarves and walls, but every damn thing else.

So I finally got around to playing some more. It was mid summer and I was getting bored, so I tossed three dwarves into the military and went on the hunt! (Hey, losing is fun, right?) Between them and my four war dogs, we killed a few Antmen and that damn spider without losing a single dwarf (even a Kobold thief on the way back!) Sadly, we did lose one war dog (he lost a leg in battle, and knowing so little about the game, I didn't know how to heal him. So he limped home all by himself, constantly falling unconscious when he wasn't paralyzed by pain, only to be crushed by a falling rock trap that I'd previously set. :(

RandoM51
10-21-2008, 12:44 AM
I haven't updated in awhile but I'm still playing my fortress, I think I've done over 20 years. 95% of the map is completely mined and I'm preparing to kill the demons in the last 5% to harvest all of the adamantite. I've got legendary in armorsmithing, weaponsmithing, planting, brewing, cooking, and mining.

No inside dwarves have died and I only allowed one wave of immigrants in. I have 15+ children/babies though. :)

Reading on the wiki it sounds like if you use some of the first layers of adamantite to make bolts you can make a bunch of marksdwarves with adamantite bolts to relatively easily handle the demons.

Right now I've got 4 axedwarves in full adamantite plate practicing on each other with silver axes and I've got 4 adamantite axes set aside. Once they're champions they'll be the A-Team. The rest of the fort will be in steel with steel xbows and adamantite bolts when we breach the demon pits.

Meanwhile, the slave labor topside is building the great wall of dwarfdom which will encompass 80% of the topside making it safe to harvest trees, plant surface crops, fish, etc. It is slow going as they don't get much built before getting ganked by a goblin ambush.

Oh yeah, one other thing, there is a LOT of tin on this map. Usually I skill up armorcrafting/weaponsmithing on copper items but since there is so much tin and bismuthinthite on this map I recommend making bronze or bismuth bronze and then crafting from that.

There is very little iron---all in the form of hematite---so if you want a steel economy you will need to harvest lots of iron weapons/armor from ambushes, ganked trade missions.

Latest map: http://mkv25.net/dfma/map-3780-torchsubmerges

Arphahat
10-21-2008, 07:15 AM
heh, I've done that a few times now. I never manage to know what I'm doing yet. I guess I haven't really ever played with the fancy tileset, that may help some.

Good god, man! You are trying to play without a tileset? That is the reason you feel clueless. I'm sure it can be done, but the learning curve is large enough without having to check what ever single symbol means. The easiest way to get started (for real, this time) is for you to go to the first post in this thread and download the suggested graphics pack: it is all-inclusive and includes the latest executable, so all you need to do is download and run.

biosc1
10-21-2008, 10:31 AM
Been running a project at work (yah, some days are slow)

Year 4 (http://mkv25.net/dfma/map-3783-theeverseeingland) (though may be earlier)
- Not much going on. Mostly an indoor species because we still fear the spider. Trade depot, magma forges and farm set up. Self-sufficient.

Year 6 (http://mkv25.net/dfma/map-3782-theeverseeingland)
-Killed the spider, working on getting a crazy obsidian farm going...going to be dropping water from above onto this room of lava...pretty insane idea, but may work.

Found adamantine...worried about demons now.

Arphahat
10-21-2008, 10:55 AM
An excerpt from the journal of Muthcat Inkyscorched, found at the remains of Earthroads the Bloodied:

Madness! It is everywhere. The very halls are cursed! Cursed, I tell you!

We had defeated the Frog-demons and had cleaned out the vermin within the halls, but we has sustained several casualties and many dwarves were seriously wounded. We tried to take care of them, but there was too much damage, too much blood, too many images we could not erase from our minds.

Dwarf turned upon dwarf. In their madness, they slaughtered each other. Some embraced their slaughter, even. Others jumped into the Chasm. Too much... too much...

There are still some suffering in their beds... perhaps I can help ease their suffering...

Note: Muthcat Inkyscorched was later known as "the Buster of Crafts" and is known to have slaughtered many within the haunted walls of the doomed Earthroads. In his final spiral into oblivion, he even held a mock election to replace the Mayor, choosing the poor farmer from the three remaining -- already on his deathbed -- to be the replacement.

He was found dead, sitting in the dining room, clutching his book with his mangled arm, holding his eye in his other hand.

---------------------------

I killed off all the demons, but the dwarfs all kept throwing tantrums. I'm going to reclaim again tonight. Without the demons to worry about, it should be much easier (I hope.)

http://mkv25.net/dfma/map-3784-earthroads-cog

Arphahat
10-21-2008, 10:57 AM
Found adamantine...worried about demons now.

What could possibly go wrong? ;)

Just make sure you don't dig into the rooms. Apparently, even if you accidentally do, if you stop mining and quickly seal the room back up with a wall, it is rumored that you can stop the invasion.

RandoM51
10-21-2008, 12:12 PM
Apparently, even if you accidentally do, if you stop mining and quickly seal the room back up with a wall, it is rumored that you can stop the invasion.

You can't, the demons aren't bound by walls. You'll hurriedly build that wall to seal in the hell you just opened only to have a demon materialize behind you.

biosc1
10-21-2008, 12:30 PM
You can't, the demons aren't bound by walls. You'll hurriedly build that wall to seal in the hell you just opened only to have a demon materialize behind you.

Ah, so DF has monster closets like DOOM, eh? :p

Arphahat
10-21-2008, 12:31 PM
You can't, the demons aren't bound by walls. You'll hurriedly build that wall to seal in the hell you just opened only to have a demon materialize behind you.

That's good to know; I was a bit disappointed I couldn't rebuild the wall fast enough and am glad to know that it didn't really matter.

Hey, do you know if the demons respawn, or keep coming out of the pits? Or, once they are slain, is the area now safe?

RandoM51
10-21-2008, 01:50 PM
I'm fairly certain they do not respawn.

I'll be able to tell you for certain sometime with in the next week or so. I need more steel to armor 30+ marksdwarves and I'm going to have to harvest it from goblins. I'm skilling up 4 axedwarfs in full adamantite, I expect they'll carve a swath through any goblins who show their smelly faces.

Arphahat
10-21-2008, 08:56 PM
My god, I swear there is no way to retake the fortress. All the little bastards get so bent out of shape when one of the dwarves die that it become unrecoverable. Any tips on stopping this tantrum nonsense?

Jeffool
10-22-2008, 04:54 AM
The wiki (http://dwarf.lendemaindeveille.com/index.php/Jail) has two suggestions, happy prisons, or death!

RandoM51
10-22-2008, 09:16 AM
16 years in, the great wall is complete and surface irrigation commences.

http://mkv25.net/dfma/map-3790-torchsubmerges

biosc1
10-22-2008, 09:30 AM
Sweet Mary Murphy, that's a pretty fortress.

Did you have a fire imp problem? I seem to :(

Arphahat
10-22-2008, 10:15 AM
That is quite the impressive undertaking. It is also fitting with the "TorchSubmerges" name. :)

I never had much trouble with the fire imps, but I also had an aggressive woodcutter who moonlighted as a axedwarf.

Happy prisons and death don't work well when everyone is so bent out of shape that there is no one to enforce the law. I am thinking I might just cheat it a bit and alter the moods of the last eight dwarves with Dwarf Companion. Or, I might try to retake a third time and lock them in their rooms after they finish killing the baddies.

biosc1
10-22-2008, 11:30 AM
I love this dwarf...adamantine armour, obsidian sword

http://img395.imageshack.us/img395/4836/killshx0.jpg

RandoM51
10-22-2008, 11:41 AM
Is that from adventure mode? I've got 4 axelord champions in full adamantite with masterpiece adamantite battle axes, but have yet to put them into combat. My marksdwarves patrol the parapets and deal with the goblin patrols.

Sweet Mary Murphy, that's a pretty fortress.

Did you have a fire imp problem? I seem to :(

Fire Imps don't last long on that map, the other mobs and the goblins kill them eventually. If you want the magma before the imps die make it flow through an iron/steel/bauxite set of bars and the imps won't be able to come through.

BrassGecko
10-22-2008, 11:51 AM
Fire Imps don't last long on that map, the other mobs and the goblins kill them eventually. If you want the magma before the imps die make it flow through an iron/steel/bauxite set of bars and the imps won't be able to come through.

I ended up channeling the magma into a small pool and using water to cut it off from the main pipe. Plenty of room for forges and no pesky imps! I guess using bars wooould have been easier, but I didn't have bauxite and wasn't sure if iron would just melt or not.

biosc1
10-22-2008, 12:08 PM
Is that from adventure mode? I've got 4 axelord champions in full adamantite with masterpiece adamantite battle axes, but have yet to put them into combat. My marksdwarves patrol the parapets and deal with the goblin patrols.

No, just this bloody map. This guy was my first warrior. It is vaguely annoying to equip him with my only adamantine bits of armour using the dump/claim/ etc...method, but it's worth it :)

He's defeated human sieges, plenty of goblin raids, and that bloody spider. He's my Dolomite!

RandoM51
10-22-2008, 03:43 PM
How do you check kills for an individual dwarf? I never knew you could do that.

I just killed off all the demons, btw.

8 recruits in steel plate with steel crossbows and adamantite bolts, 4 champions in adamantite with adamntite battle axes, a screen of large animals, and one sacrificial low level immigrant miner.

I lost a bear, a goat, a deer, and the miner. None of the military took any damage.

They came in two waves, first wave was 4-6 frog demons, second wave was 4-6 frog demons and two Spirits of Fire.

I built up a kill chamber to wait for them but made one mistake, I left a straight line of fire to almost max range for the fireballs from the two spirits. Make sure you put a 90 degree turn in there right before it enters/exits your kill room and you don't have to worry about fireballs.

It begins:

http://i33.tinypic.com/2m5hxn6.jpg

It ends:

http://i36.tinypic.com/2j4ocoo.jpg

In this image there are civilians and kids running around but I had them locked out and then I built walls behind each door before cracking open the demon pit, just in case.

biosc1
10-22-2008, 04:09 PM
How do you check kills for an individual dwarf? I never knew you could do that.


Check their profile

v -> p -> z

If they have any kills, there will be an option ('h' or 'k') to view kills. Can be kind of fun to see who your kick butt guys are.

Great job on the demon kills..I'm pretty scared about cracking into that, but you have a good plan, so I will most likely copy that.

RandoM51
10-22-2008, 04:16 PM
Ah, ok, never noticed that. The marksdwarf I have covering the entrance to the trade depot has 36 kills. I really haven't done much fighting other than that and clearing the demons as I've kept everybody inside almost all the time.

Oh, and after the second wave I went down to the bottom and built a floor on top of each "pit" tile, just in case.

Arphahat
10-22-2008, 08:52 PM
How do you check kills for an individual dwarf? I never knew you could do that.

I just killed off all the demons, btw.

8 recruits in steel plate with steel crossbows and adamantite bolts, 4 champions in adamantite with adamntite battle axes, a screen of large animals, and one sacrificial low level immigrant miner.

I lost a bear, a goat, a deer, and the miner. None of the military took any damage.

They came in two waves, first wave was 4-6 frog demons, second wave was 4-6 frog demons and two Spirits of Fire.

I built up a kill chamber to wait for them but made one mistake, I left a straight line of fire to almost max range for the fireballs from the two spirits. Make sure you put a 90 degree turn in there right before it enters/exits your kill room and you don't have to worry about fireballs.

In this image there are civilians and kids running around but I had them locked out and then I built walls behind each door before cracking open the demon pit, just in case.

Well, look at me! I can kill everything and my fortress doesn't fall apart. La-de-frickin'-da! ;) Nah, good job.

Hey, how do you "lock out the kids"? I can lock the doors, but see no way of specifying only one type to pass through.

biosc1
10-22-2008, 09:07 PM
Well, look at me! I can kill everything and my fortress doesn't fall apart. La-de-frickin'-da! ;) Nah, good job.

Hey, how do you "lock out the kids"? I can lock the doors, but see no way of specifying only one type to pass through.

hehe..

Probably just a manual process of "forbidding" the doors after they pass through them.

RandoM51
10-23-2008, 03:04 AM
Well, look at me! I can kill everything and my fortress doesn't fall apart. La-de-frickin'-da! ;) Nah, good job.

Hey, how do you "lock out the kids"? I can lock the doors, but see no way of specifying only one type to pass through.

My method is a bit tame, albeit 100% safe from anything other than extreme user error.

It isn't a matter of selective doors, it is a matter of no doors at all. My "inside" dwarves never go topside. For trading I build a stonefall-trapped corridor at the end of which is a wide room with a trade depot. Beyond the depot is a retracting bridge. I forbid the doors bracketing the trapped corridor when the bridge is in place. This allows the trade caravans to roll in without my dwarves going outside. Once the traders are in, I retract the bridge. Once the bridge is down I permit the internal doors and my dwarves can deliver tradegoods to the depot, etc. Watch the console spam and when the traders are ready to leave reverse the process.

Once you have that down you have an "airlock" to exploit the immigrants without actually having to support them. Again, put the bridge in place with the doors locked and then put stockpiles around the trade depot for wood, iron, etc., and have the immigrants harvest/retrieve those things for you. Once the stockpiles are full, wait till they are all outside, take the bridge down, open the doors, and have your inside dwarves retrieve the goodies.

With this method you can run your fort without ever having to deal with population issues, topside defense, etc. That is why I call it the Fallout method. You're basically Vault 13.

Now, when those outside dwarves aren't retrieving goods give them a couple of picks so they can dig out a stone quarry and with that stone have them build a wall approximately 6-10 units from the edge of the map that encompasses the entire map. Once that wall is built you can safely let your inside dwarves out into that area to freely harvest trees, build, etc. All enemies spawn on the edge of the map and move inwards, that wall stops all but the flying enemies. Pay close attention and you'll know if you have flying mobs to contend with. Wait a few years and they'll kill each other, die off, etc.

All that said, playing it that safe basically turns it into simdwarf. I can't take credit for that, somebody else said that about my style, I cannot remember who. Simdwarf is great when you want to play around with engineering and different internal economies but is really very little challenge once you have the basics of food and drink down.

If you look at my maps you'll notice that a) Not only do I not use a full farm plot, but b) my plot is only a 4x4 square. that is all you need to feed 100 dwarves. The key is specialization. A legendary farmer gives much higher yields.

...and that leads to my #1 piece of advice for people building longterm forts. Make specialists. Specialists ROCK. You only need 2 farmers for the largest fort, they both farm, one cooks, the other brews. They'll be legendary in less than 10 years and have no problem keeping you fully stocked in food and drink.

Once you've got that you realize the only real issue is barrel production. You either need wood or you need to sacrifice precious metal to make sure you have enough barrels. If you don't you can find yourself with a ton of food filling up all your barrels, meanwhile your dwarves need a drink really bad and you have no barrels to brew into.

Oh yes, one last thing. If you have animals, cage them. Caged animals do not breed. Make a double-doored breeding room if you want to harvest hides, meat, bones, and let horses/cats/dogs/whatever breed in there and just harvest the young as they're born. Four or five doors depermitted for pets will keep them from running loose.

The sad part is playing this way took all of the challenge out of the game. I don't have to worry about my fort dying. It is just an exercise in finding the most efficient way from point A to point B. Hopefully in future releases the author adds more civilization-oriented goals so those of us who can build a relative utopia have something to do once we're there. I say utopia because all of my "inside" dwarves are ecstatic and throwing parties all the time. The outside dwarves are going insane, starving, dying of thirst, and occasionally turning their weapons on their comrades.

Arphahat
10-23-2008, 06:59 AM
Well, now that you have that down pat, maybe it is time to try the other challenges of the game? You are effectively cutting out some of the most interesting parts/challenges of the game.

I like to play it like I truly am somehow in charge of running a real fortress. No way would the other dwarves stand for it if I were to suggest we lock out the migrants. You are playing it like a game (which it really is), but you might find you enjoy the additional challenge of trying to create a utopia for all dwarves, not just the privileged few.

An update: it looks like I might be able to save the fortress from self-annihilation. More details later.

RandoM51
10-23-2008, 04:28 PM
Well, now that you have that down pat, maybe it is time to try the other challenges of the game? You are effectively cutting out some of the most interesting parts/challenges of the game.

I like to play it like I truly am somehow in charge of running a real fortress. No way would the other dwarves stand for it if I were to suggest we lock out the migrants. You are playing it like a game (which it really is), but you might find you enjoy the additional challenge of trying to create a utopia for all dwarves, not just the privileged few.


You're assuming dwarves would act one way, I'm assuming they would act another.

I'm not interested in an unending wave of immigrants, I think that particular part of the game is broken, as is the later game elements that come from it like nobles and the economy and rents.

My dwarves are socialists, they would not accept nobles, much less nobles who come from somewhere else. They're happy with a mayor and sheriff elected from their own, a minimum of government.

They are also extremely tribal, if you're not of their family lines you're nobody and to come into their lands expecting a handout is ridiculous. Prove yourself on the outside and your bloodline might be invited inside on rare occasions.

Purposely making yourself vulnerable just to experience "new challenges" is not exactly the dwarven way in any fantasy world I've ever seen that has dwarves.

Arphahat
10-23-2008, 04:53 PM
You're assuming dwarves would act one way, I'm assuming they would act another.

I'm not interested in an unending wave of immigrants, I think that particular part of the game is broken, as is the later game elements that come from it like nobles and the economy and rents.

My dwarves are socialists, they would not accept nobles, much less nobles who come from somewhere else. They're happy with a mayor and sheriff elected from their own, a minimum of government.

They are also extremely tribal, if you're not of their family lines you're nobody and to come into their lands expecting a handout is ridiculous. Prove yourself on the outside and your bloodline might be invited inside on rare occasions.

Purposely making yourself vulnerable just to experience "new challenges" is not exactly the dwarven way in any fantasy world I've ever seen that has dwarves.

Heh. I guess what I meant was, if the game is getting tiring one way, there are a couple things you can do to mix it up. :)

biosc1
10-23-2008, 10:17 PM
Heh. I guess what I meant was, if the game is getting tiring one way, there are a couple things you can do to mix it up. :)

Yah, I think my next world is going to be an above ground fortress...sinister + evil + forest = my Alamo ;)

Arphahat
10-25-2008, 12:38 AM
OK, so I was able to save one dwarf from the second batch of 70. She is the mayor of 1 and is in a pretty good mood. Each season that passes, I get the message: "No one even considers migrating to this death trap." After about a year and a half, I finally got some migrants... the queen and the dungeon master... the king "arrives" as a peasant, but "No one else even considers migrating to this death trap." I am dying for some new dorfs, but got some worthless nobles instead.

Funny thing is, the mayor is quickly becoming a super-dwarf, capable of doing anything and being an expert at it, as well as being super strong, fast and tough.

RandoM51
10-25-2008, 05:22 AM
If you use dwarf foreman you can set jobs for the dungeon master. ;)

Arphahat
10-25-2008, 09:31 AM
If you use dwarf foreman you can set jobs for the dungeon master. ;)

It is tempting, but I have been so good about not having to tweak things so far that I think I am just going to try to hold out. It will be interesting to see what happens when the queen crazy needs are not met.

Arphahat
10-26-2008, 11:51 AM
What follows is an excerpt from "1 of 70: How I Survived and Thrived Alone at Earthroads" by Cerol Stakudnum.

While the others were tantrumming, I had cautiously locked myself in my room and remained quiet. Only when the obvious noise of violence declined did I dare venture out of my room. I was surprised by just how many were missing. The remaining living dwarves would occasionally still try to lash out, but they were all injured and near death: their tantrums no longer threatened my well-being. If I had not already been involved in the direct slaughter of some of these dwarves, the sight could likely have driven me mad.

Slowly, the remaining threats to my survival died. Then, I was left alone, alone in the Bloodied Halls of Earthroads.

What I did next might be considered strange, but it was done with an attempt to put the awful reality of the situation out of my thoughts: I elected myself mayor. I thought about what I knew some of the previous mayors from other fortresses I've lived and what they required. I dug my rooms (first learning how to mine), I smoothed and engraved the walls and floors (first learning how to engrave), I built doors and armor stands and weapon racks (first learning how to mason). If anything needed to be done, I had only myself to rely on, and I learned a number of skills during this time.

It took three years before the crazy queen and the dungeon master arrived. The queen lost her mind and died locked in her own room. It took another year before any migrants dared to return to Earthroads.

My god, it takes forever to get anything done with just one dwarf. There is still junk everywhere, both inside and outside of the fortress. But, with 20 extra dwarves, the stuff is quickly finding its way back into stockpiles. Probably sometime tonight, I'll get the fortress into a state where I consider it to be about where it was before the demons attacked.

Actually, it was kind of fun watching Cerol take care of the whole fortress herself. Note the things that were built and dug while she was alone there:
http://mkv25.net/dfma/map-3820-earthroads-cog

Arphahat
10-28-2008, 09:46 PM
Poor Cerol paid for her crimes. The newly appointed Captain of the Guard placed her in a cage for 300 days for her assaults and murders. Unfortunately, she was forgotten about and starved to death. She was the last remaining dwarf from the bloody retaking of Earthroads, closing that chapter of the fortress forever.

The concerns being dealt with are slowly starting to become those of a normal fortress. Nearly 100 coffins have been constructed and placed in the tombs and almost every single one is filled, so the mason will be able to direct his focus toward tables, thrones, and other items normally found in a fortress.

Before the mini goblin siege began, we were able to reconstruct the waterwheel and screw pump, providing water to the well and waterfall once again. I am trying to think of ways to incorporate another waterfall into the dining room, but the positioning of the bedrooms directly above it makes it tricky.

The newly trained miner is nearly legendary and has started searching for precious metals as well as beginning to dig out the rest of the Adamantine.

The demon room contains a bit of lava, so the items have been disassembled, the room dug out and a magma forge and smelter built.

http://mkv25.net/dfma/map-3838-earthroads-cog

On a related note, is there any interest in this still? It seems like I am the only one posting. Since I am still interested in this, if everyone else is bored with it, I will use the personal blog on this site to continue the story of Earthroads.

BrassGecko
10-28-2008, 10:14 PM
On a related note, is there any interest in this still? It seems like I am the only one posting. Since I am still interested in this, if everyone else is bored with it, I will use the personal blog on this site to continue the story of Earthroads.

The biggest problem I have with dwarf fortress is that after it's pretty clear that my guys are going to survive, I start to get bored with the map and wander off to try other ones. I'm currently playing with aquifers and oceans.

I have been enjoying reading your reports, however, and will continue to do so either here or in your blog!

biosc1
10-29-2008, 08:01 AM
On a related note, is there any interest in this still? It seems like I am the only one posting. Since I am still interested in this, if everyone else is bored with it, I will use the personal blog on this site to continue the story of Earthroads.

No, I love your stories...just not much going on in my fortress at the moment. I'm training up a weaponsmith and armourer, so they can start arming my warriors (see earlier post for most kick ass dwarf in this forum ;)).

Still doing exploratory mining...also began the "great melt", gathering up all the weapons and armour of all the fools who have tried to attack me and met their fate at the hands of the giant spider killer (the dwarf just moves faster than the other dwarves in his squad).

My obisidian farm is up and running and I have two legendary craftdwarves churning out masterworks from the obsidian. I've channeled some lava over to the north side so that I have a great pit to throw crap into from the outside and inside...a garbage dump.

Other than that...looking to move my barracks outside, so they will be quicker to respond to threats. Had the queen and baroness come...the baroness' consort died on route to our halls and the baroness went insane, so that worked out well :)

Veregon
10-29-2008, 12:30 PM
I never got around to actually learning how to play DF (seemed very complex at a time where I'm not looking for complex games) but I've enjoyed reading this thread, especially Arphahat's stories.

biosc1
10-29-2008, 02:12 PM
I've just had a very nasty cave-in :(

I was building an aqueduct from the brook to above my meeting hall, to have a waterfall fall through it...sounds pretty, right?

Sooooo....I wanted the aqueduct to look nice, so, on one partially completed section above the meeting hall, I saw a floor panel out of place...I had it removed.

Lo and behold, it was the one holding up that incomplete section of aqueduct, which then fell down through my meeting hall and into my well. Some died on impact, some fell in the well and died before I could pull the lever to drain it :(

List of the dead:
1 Queen
1 Planter
1 Wrestler
1 Child
2 Woodcutters
1 Pony

Could have been worse...I saved a few people...unfortunately one of the saved, but wet, dwarves was the Tax Collector.

Now I am dealing with the rampages and hissy fits from upset dwarves...bloody Clothier may have to be put down ;)

Arphahat
10-29-2008, 02:51 PM
I have been enjoying reading your reports, however, and will continue to do so either here or in your blog!

No, I love your stories...just not much going on in my fortress at the moment.

I never got around to actually learning how to play DF (seemed very complex at a time where I'm not looking for complex games) but I've enjoyed reading this thread, especially Arphahat's stories.

*beams* Well, OK then! I know I have a fun time writing them up, and I certainly enjoy them, but I thought I might have been a bit biased. :)

Oh man! Not the pony! ;) But, really, that is an impressive list of casualties. You should have the mason responsible for removing the stone executed. (see it isn't your fault, it is the stupid dwarves. :))

I'm also trying to work a waterfall into my dining room, somehow. Since there are bedrooms directly above, I might have to go up several floors and have it fall through several. Oooo... that could be pretty cool.

biosc1
10-29-2008, 03:31 PM
I'm also trying to work a waterfall into my dining room, somehow. Since there are bedrooms directly above, I might have to go up several floors and have it fall through several. Oooo... that could be pretty cool.

Yah, it's going to fall through several floors...starting to get the tantrum spiral under control. Had to ...um...eliminate some added threats that were throwing tantrums, but the aqueduct version 2.0 is almost complete.

Arphahat
10-29-2008, 09:11 PM
Yah, it's going to fall through several floors...starting to get the tantrum spiral under control. Had to ...um...eliminate some added threats that were throwing tantrums, but the aqueduct version 2.0 is almost complete.

I'd be interested in seeing your latest map. I'm particularly interested in your aqueduct dilemma.

But, definitely be quick in dealing with the tantrums, as it can become nearly unrecoverable if it goes too long.

Hey, is there an underground river on this map? I was going to start searching, but don't want to waste my time looking if there isn't one.

biosc1
10-29-2008, 11:03 PM
Hey, is there an underground river on this map? I was going to start searching, but don't want to waste my time looking if there isn't one.

No underground river that I know of.

The aqueduct, well, I'll try and post a picture tomorrow because it's on a different computer. I raised it one level above the brook, using water wheel power and then it's going to run across the map in an zig zag...I am keeping it raised so that the plateau remains pristine (minus the couple of hills I've knocked down) and it looks kind of Roman ;)

RandoM51
10-30-2008, 04:26 AM
put the waterfall over a busy path and it will wash the mud/ichor/vomit/blood stains off of your dwarves as they go through it.

no underground river/pool.

biosc1
10-30-2008, 08:24 AM
put the waterfall over a busy path and it will wash the mud/ichor/vomit/blood stains off of your dwarves as they go through it.

no underground river/pool.

Wow...really?? I thought, knowing my luck, that they would get washed away...

Actually, stupid me, I suppose grates would be involved.

Edit:

The fall of the aquifer (http://mkv25.net/dfma/map-3849-land). If you go up to level 16, you can get an idea of what I was trying for.

RandoM51
10-30-2008, 12:01 PM
yes rly. :p

Arphahat
10-31-2008, 08:35 PM
I think I might finally be at the point where I am just going to quit. I ran out of food (even though I had a farm... I think the farmer became distracted... oh, shit... no, it was all brewed).

Also, two horses have entered through one of my doors and are murdering dwarfs. Did you see what I just typed? Mother fucking horses are killing my dwarfs. Even after rallying several to service, the horses keep winning.

I think I might be ready for a different community DF experience. Maybe a different map?

biosc1
11-01-2008, 01:09 PM
I think I might finally be at the point where I am just going to quit. I ran out of food (even though I had a farm... I think the farmer became distracted... oh, shit... no, it was all brewed).

Also, two horses have entered through one of my doors and are murdering dwarfs. Did you see what I just typed? Mother fucking horses are killing my dwarfs. Even after rallying several to service, the horses keep winning.


Those horses are tough on that map...I had one kill one of my champions early on...I guess that's what I get for assuming a) they were tame and b) I could wrestle them to death.

I think I might be ready for a different community DF experience. Maybe a different map?

Sure...the world map we're using has lots of very interesting areas...I found a few areas infested with skeletal marmots and elephants ;)

RandoM51
11-01-2008, 05:47 PM
I think I might finally be at the point where I am just going to quit. I ran out of food (even though I had a farm... I think the farmer became distracted... oh, shit... no, it was all brewed).

Dwarves can cook dwarven ale/wine into biscuits.

Works like this: Harvest your plump helmets, brew most of them, then cook the brew as needed to keep food/alcohol in balance.

Arphahat
11-01-2008, 05:51 PM
Dwarves can cook dwarven ale/wine into biscuits.

Works like this: Harvest your plump helmets, brew most of them, then cook the brew as needed to keep food/alcohol in balance.

Yeah, I know, I usually do this, but was so preoccupied with all this other stuff going on that I never got the kitchen going. I was trying to get enough bins to free up space in the stockpiles, since they are jam-packed full of individual items.

Arphahat
11-08-2008, 11:28 AM
For the record, I do intend on returning to Earthroads, and I think I will start keeping my entries on the blog here. However, don't expect anything during the month of November, since all of my free time is being devoted to NaNoWriMo (http://www.nanowrimo.org).