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mightbe
10-13-2008, 12:44 AM
Yeah, you know me.

First off, what makes a TCG? From wikipedia:
Collectible card games (CCGs), also called trading card games (TCGs) or customizable card games (CCGs), are played using specially designed sets of cards. While trading cards have been around for longer, CCGs combine the appeal of collecting with strategic gameplay.

My Favorite Active Games
World of Warcraft (http://entertainment.upperdeck.com/wow/en/):
Rich with the flavor of the RTS and MMO games set in the same universe, WoW TCG has had a little more than two years of solid commercial success and has build a large casual and hardcore following. Games are either played one on one or as a party of adventurers taking on wickedly challenging Raid Decks that mirror some of the most famous MMO instances.

Strengths: Fresh, Inexpensive to build decent decks, Great to draft, Clean and easy to pick up
Weaknesses: Still a bit new that it may be tough to find people to play with

Legend of the Five Rings (http://www.l5r.com/):
L5R has built a rabid and well deserved fan following on the integrity of it's rich lore, iconic characters, and involvement of the tournaments in the fate of the game world. If you've ever wanted to lead a clan of honorable samurai, a secretive sect of ninja, or a throng of wretched demons this is the game for you.

Strengths: Loyal fanbase, Awesome lore, Fun Mechanics, Ninja, Samurai, Demons
Weaknesses: Difficult to learn, Can be very intimidating to new players, Not all regions have people to play with

Magic: The Gathering (http://www.wizards.com/magic/):
The original and the standard by which all will be judged. It releases lots of sets at a fairly brisk pace so there's always new cards coming out. The downside to that is that your collection can become outdated very quickly.

Strengths: It's everywhere and has the largest tournament scene of TCG in the world
Weaknesses: Expensive, the players are generally regarded as the least friendly of all TCGs


My Favorite Dead Games:
Highlander (http://www.highlandertcg.com/):
A game that started with a great mechanic that unfortunately was mismanaged and mangled into a shadow of its true potential. The core sword fighting mechanic is so much fun that it's worth going through some of the crappily designed cards and rules just to play this game.

Strengths: My god the sword fighting and "Quickening" mechanics are cool
Weaknesses: The set designers were crazy. There are useless/confusing/ridiculously overpowered cards everywhere.

Lord of the Rings (http://lotrtcg.fanhq.com/):
Decipher hit a home run when they first released this TCG in the wake of the first movie. Working with Weta Workshop, they came up with beautiful designs for the artwork and really captured the feel of middle earth and the journey of the ring bearer. The downside is that Decipher was poorly run and closed stopping the production of LotR TCG. The game can still be fun to pick up and play if you find it on the cheap.

Strengths: Feels and plays loyal to the books and movies
Weaknesses: Difficult to learn on your own

Marvel/DC Versus (http://entertainment.upperdeck.com/vs/en/marvel/teamup/default.aspx):
If you're a comic book fan, VS TCG is a great amount of fun to fool around with. All of your Marvel and DC favorites all the way out to some of the most obscure heroes and villains make appearances. The rules are simple but the power of the cards varies wildly from set to set.

Strengths: Heroes and Villains beating the crap out of each other is fun!
Weaknesses: The mechanics are not terribly deep. But do they need to be?

Colonist Favorites

astranoir recommends The Spoils (http://www.thespoils.com/spoils/view.php?pg=home):
The Spoils is a tournament card game developed by a combination of game designers and top players of Magic the Gathering. One thing that could be seen as being either a strength or a weakness is that this card game is created for adults. The humor is something younger players may not enjoy/get, and the game is based around a political spoils system and so may be more difficult to get into than many other card games.

Strengths: Created by players for players, well-balanced
Weaknesses: It's a relatively new game, so it made be difficult to find cards or other players


Answers to stuff you're probably wondering:

-How do I get into TCGs?
Go to your FLGS (friendly local gaming store) and see what they play (probably MtG or WoW). If they don't play what you like, go to the website of the game you want to play (probably WoW :D ) and use their forums and tournament finder to find stores that hold events and sell product. Find out if they have nights where they play sealed or draft, these are great formats to start on. Pick up a starter set and try it out to get a feel for the rules.

-All TCGs are crap because they cost lots and lots of money to play, right?
Actually, no, not really. One of the most interesting ways to play a TCG is to play a sealed format or to draft packs. This usually costs about $10-25, usually less than retail price for the packs you're opening, and you get to keep the product afterwards! If you find this too prohibitive of a cost for 3+ hours of entertainment and some cards to play with later, then maybe this isn't the hobby for you.

-How can I get cards for cheap?
eBay is a good source for rares at a reasonable price. Your local game store may have books of cards from each set where you can find extra copies of critical cards for not too much cash.
I'd strongly suggest staying away from buying packs unless you're either getting them at a really good price, or you're using them to play sealed/draft. The random sorting makes it unlikely that you'll get cards you want and the cards are almost always worth less than what you paid for the pack.

-I'm terrible at trading. Help me?
Yeah, I'm pretty bad too. What I usually do is keep eBay handy (on my cell phone) or print out price lists of the cards I'm looking to trade or trade for from various websites. That way you just attach a dollar value and try to trade for an equal dollar value. Sometimes the value of a card can change drastically, but you'll never really know that ahead of time.
Generally, once a card has been out for a while it's worth less than when it first showed up, unless it's one of the top cards in the set it came from. This is what's known as a "Chase" card. It often rises to a crazy dollar value. I'd recommend staying away from these cards as they're really only worth that amount to a competitive player.

-Can you help me build my deck?
Well, not really unless you're into WoW TCG tournament level stuff. I can give you a few pointers though (there are always exceptions to these rules).
*Play with the minimum number of cards allowed (Usually 60) in your deck. More cards means less likely hood of drawing the best ones.
*Play with as many copies as you can of your best cards (usually 4x). Running 1x and 2x copies in a deck means you're unlikely (in most games) to see it come up.
*Research decks online. Building and playing other peoples known as "Net Decking". In some circles this is frowned upon as unoriginal. I'm of the opinion that by playing against and with the best decks around, you'll quickly become a better player. If nothing else you'll learn a bit of deck building theory.

Let me know if there's anything else you guys would like added to the thread.

astranoir
10-13-2008, 12:47 AM
It's built for tournament play (and I don't play in tournaments), but I really like The Spoils.

mightbe
10-13-2008, 12:50 AM
Never played it so I didn't post about it. Do a write up and I'll throw it in the OP.

Completely off topic: Why aren't you in #colonyofgamers IRC yet?

pseudopseudo
10-13-2008, 01:12 AM
I have to throw out an additional obligatory, "Yeah you know me!"

Nice writeup, Rob. Every time I read about the WoW CCG, it intrigues me more. And did you say in another thread that you can use MWS to test decks out?

mightbe
10-13-2008, 01:19 AM
I have to throw out an additional obligatory, "Yeah you know me!"

Nice writeup, Rob. Every time I read about the WoW CCG, it intrigues me more. And did you say in another thread that you can use MWS to test decks out?

Sounds like a job for an MWS thread! Bee arr bee with that.

pseudopseudo
10-13-2008, 01:23 AM
Sounds like a job for an MWS thread! Bee arr bee with that.

I wait with baited breath... or something.

I haven't booted up MWS in about 6 months, so I know I'm a gazillion Magic updates behind, but I had no clue you could use it to test out WoW.

shunoshi
10-14-2008, 11:27 AM
Oh man, L5R. I still have a huge box full of cards. They're old school though...some 30+ sets ago. I have no friends out there willing to put the time and money into this game. It's too bad because it's my favorite CCG by far.

Evewalker
10-14-2008, 12:48 PM
If you are into multiplayer CCGs, you might want to give Vampire: The Eternal Struggle (http://www.white-wolf.com/vtes/) a look. It was released in 1994 as WotC's second collectable card game as Jyhad, and was re-launched in 1996 as V:tES. The setting is, of course, White Wolf's World of Darkness.

While I've been playing Magic since the beginning, on a technical level, I think that V:tES is the best designed CCG I've ever played, especially in terms of balance. While it can be played with two players, it's made for 4 to 5 ideally, and it's one of the best gaming experiences you can have with a CCG at that level.

It's still fully supported by White Wolf with regular expansions and a very active organized play program. In fact, the convention I am staff on in New England hosts a large championship level event for the game annually, that draws a crowd from as far away as Europe for the festivities. They are a wild bunch.

pseudopseudo
10-14-2008, 01:19 PM
If you are into multiplayer CCGs, you might want to give Vampire: The Eternal Struggle (http://www.white-wolf.com/vtes/) a look. It was released in 1994 as WotC's second collectable card game as Jyhad, and was re-launched in 1996 as V:tES. The setting is, of course, White Wolf's World of Darkness.

While I've been playing Magic since the beginning, on a technical level, I think that V:tES is the best designed CCG I've ever played, especially in terms of balance. While it can be played with two players, it's made for 4 to 5 ideally, and it's one of the best gaming experiences you can have with a CCG at that level.

It's still fully supported by White Wolf with regular expansions and a very active organized play program. In fact, the convention I am staff on in New England hosts a large championship level event for the game annually, that draws a crowd from as far away as Europe for the festivities. They are a wild bunch.

The con coming up in Vegas actually has a section dedicated to V:tES - I glanced over it, thinking it was the PnP Vampire. Now knowing it's a CCG, I might have to sit down and check it out.

Evewalker
10-14-2008, 03:10 PM
The con coming up in Vegas actually has a section dedicated to V:tES - I glanced over it, thinking it was the PnP Vampire. Now knowing it's a CCG, I might have to sit down and check it out.

ConQuest? Great convention, if so. Some of our staff have made it out to there for promotions/fun and had some great things to say about it.

And yeah, if you get a chance, do check out V:tES. We've had some of the folks from Vegas make the trip out to TempleCon, and they are some good guys. Nevada in general has a pretty active scene for the game.

V:tES is a complex CCG, but highly rewarding. There's a lot of social mechanics involved in it that makes it lot more intense than a lot of the other games on the market. And for that reason, it's not for everyone, but for many it seems to just "click" as their type of game.

Karak
10-14-2008, 03:12 PM
I am playing Rifts and Neopets right now. Opposite sides of the complexity meter let me tell you.
And both are insanely fun. Neopets is good for an easy game of one-ups-neoship while Rifts is a complex rules heavy web that once it is learned is freaking awesome.

pseudopseudo
10-14-2008, 04:02 PM
ConQuest? Great convention, if so. Some of our staff have made it out to there for promotions/fun and had some great things to say about it.

Nope... I've not even heard of ConQuest, actually. I'm talking about NeonCon. :D

mightbe
10-14-2008, 04:41 PM
Do a writeup for VtES and I'll add it to the OP.

TheEvilNarwhale
10-14-2008, 07:48 PM
No Universal Fighting System love?

mightbe
10-15-2008, 01:02 AM
Do a write up, I'll add it to the OP.

Scull
10-15-2008, 09:09 PM
Another downside to the Spoils: It's Dead. The company (Tenacious Games) went out of business and to the best of my knowledge no one picked up the game to carry it forward. It was fun and quirky, but too tournament focused and too similar to Magic at the core.

Some of my favorite dead TCGS:

Doom Trooper, set in the world of Mutant Chronicles was an extremely fun game to play with a group of five or six players. Build your factions, get your weapons and tech, work with the magic wielding Brotherhood, fight the Mutants, or be the Mutants. Tons of fun, only downside was that the mechanics were very simple and it was pretty easy to break the system.

Rage, the TCG based on Werewolf the RPG. Again, a great game to play with a larger group, and it had tons of strategy.

Does anyone here use CCG Workshop and the gEngine system? We should try to get some games going through that.

Edit: It appears that the site is dead. :( I still have the software, and some of the games downloaded, and I think it was a peer to peer system, so it may be possible to play. I'll have to do some research.

Karak
10-15-2008, 10:50 PM
Rage, the TCG based on Werewolf the RPG. Again, a great game to play with a larger group, and it had tons of strategy.



Agreed.
AWESOME GAME

TheEvilNarwhale
10-16-2008, 09:14 PM
Universal Fighting System:
The basic idea for UFS is think about your favorite characters from fighting games and how you would like to fight with them against characters from other series. Ryu vs Nightmare, Terry Bogard vs J. Talbain. There are a lot of possibilities. The game is currently using characters from Streetfighter, Darkstalkers, Fatal Fury, Soul Calibur, and Samurai Showdown. It is usually played 1 vs 1 and requires a little more strategy than Magic. When you put a card into a deck you really have to think about it. Your deck doesn't just feed your hand. It also decides whether or not your attacks and blocks are successful. It is definitely a fun system that I would play a lot more if my friends would get into it. Unfortunately they are all stuck on magic again.

Evewalker
10-17-2008, 12:25 PM
Overview of VTES for the list:

Vampire: The Eternal Struggle, formerly known as Jyhad when it was originally released in 1994 by Wizards of the Coast, is one of the first collectible card games to debut after Magic: The Gathering hit the market.

It's based in White Wolf's World of Darkness setting, and simulates the many machinations of ancient vampires struggling for control over society. It is primarily a multiplayer game, running best with four to five players at a table, and is a highly social gaming experience as well. Players must maintain their position on the table by outwitting both their enemies, and in many cases, their temporary friends. The game progresses by players recruiting lesser vampires to do their bidding, which then carry out all sorts of acts of violence and treachery against the resources of the enemy elders in this secret war.

V:tES is fully supported by White Wolf/CCP with new releases every year, and also features one of the strongest organized play programs around, sporting a series of qualifier and regional championship events every year, including an international world championship series.

Loki_09
10-17-2008, 12:28 PM
I used to be addicted to MtG like a crack whore.... literally. I would steal quarters out of the change jar to go buy booster packs after school. Miss those days, used to play a ton of local tourneys. I think I still have a complete 4th edition set lying around. Last time I checked it was worth absolutely nothing.

Evewalker
10-17-2008, 12:47 PM
I used to be addicted to MtG like a crack whore.... literally. I would steal quarters out of the change jar to go buy booster packs after school. Miss those days, used to play a ton of local tourneys. I think I still have a complete 4th edition set lying around. Last time I checked it was worth absolutely nothing.

While not one of the hotter sets around due to it not having a lot of out of print power in it, I wouldn't say it's worthless. Full sets of 4th can run from about $70 to $100, and that price is greatly enhanced if you have multiples (or playsets) of some of the key rares.

Basically, the only reason fourth isn't super expensive is because it had a lot of junk in it, which drives the price down as a set.

Ghostbear
10-17-2008, 02:22 PM
My name is Ghostbear, and I have been CCG clean for two years. *twitch*

Loki_09
10-17-2008, 02:44 PM
My name is Ghostbear, and I have been CCG clean for two years. *twitch*

But c'mon... be honest. NOTHING smells as good as a freshly opened blister pack. Its smells like..... victory.