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View Full Version : Gaikai demonstration analyzed


H.Bogard
07-09-2009, 12:03 PM
Sheesh, you lazy fatties are slow!

No one bothered to post anything about this? (http://www.eurogamer.net/articles/gaikai-cloud-computing-gameplay-that-works-blog-entry)

For those who don't know, Gaikai is David I-hyped-Path-of-Neo-too-much Perry's take on what OnLive promises to offer: Streaming game play without any installations thanks to magical cloud computing on your internets.

In short, its kinda like OnLive, but without the marketing bullshit and with numbers that actually seem possible. But unlike OnLive, there are no billions of press releases and bullshit interviews bearing no real proof whether this thing works or not. Mr. Perry made a small announcement at the last GDC about the service being in the works, and then BAM! All of a sudden, a complete demonstration video captured via fraps with a visible bandwidth monitor all running on a computer that's allegedly 800 miles away from the Gaikai server, running every game shown without so much as an install or plug-in download.

That's right, Gaikai doesn't even require a browser plug-in to work. It just runs like any flash object on a website.

The service streams gameplay in realtime over computers that are only required to be powerful enough to play high res flash videos. Gaikai constantly monitors the lag and connection usage on your computer and switches video codecs on the fly to cater to the connection's capabilities accordingly. Among other things, there seem to be game-specific video encoding profiles that change with each game. For example, in a game with a limited colour palette like EVE Online, you'll have less lag and crisper quality... as well as a higher video resolution.

I could go on and on, but just watch the video with the annotations and read the complete article (highly suggested before chiming on with a reply... and assume that I am not saying these words in a nice manner!). This actually looks like it could work!

Choice quotes from the article:

What struck me about the presentation was that there was absolutely nothing unbelievable in it whatsoever. There were no claims of streaming 720p gameplay at 60 frames per second - games were running in differently sized windows according to how difficult they were to compress, and video itself runs at the internet standard 30FPS.

There was no talk of world-beating compression systems that annihilate the work of the best minds in video encoding today, the demo was using the exact same h264 codec that we use in the Eurogamer TV Flash player. And finally, there was nothing here to suggest that we were looking at a technological breakthrough that would make our PS3s and Xbox 360s obsolete... just that this was a brand new way to play games in an ultra-accessible manner. Fire up your browser and you're on your way.

Gaikai's approach seems to be not only to accept the technological restraints of so-called Cloud computing but to actively use them to bring gaming to a whole new audience. For example, the smaller the display window, the more "portable" the experience is and the more people will end up playing it. And while bizarro plug-ins often get blocked, everyone supports Flash.

Written by the guy who also wrote an article which effectively blasted OnLive's claims out of the water (http://www.eurogamer.net/articles/gdc-why-onlive-cant-possibly-work-article)

Hawkzombie
07-09-2009, 12:11 PM
Interesting...but I dunno how to feel about streaming gaming yet. I still prefer to 'own' it ya know? Not just 'rent' it.

torrefaction
07-09-2009, 12:15 PM
I saw this, and I totally buy it. I was saying the same thing as this guy about OnLive. Just totally unrealistic claims, where as Gakai is incredibly grounded in current technology.

H.Bogard
07-09-2009, 12:18 PM
Interesting...but I dunno how to feel about streaming gaming yet. I still prefer to 'own' it ya know? Not just 'rent' it.

I'd be playing a shitload more demos and betas if this works, as stated in the article... its not just about buying/renting games. Think of the possibilities! I can bet that you'd see a HUGE increase in demo/beta tryouts if the publishers offer this. Since I don't really have to patience to download 1.5GB demos anymore.

Hawkzombie
07-09-2009, 12:27 PM
I'd be playing a shitload more demos and betas if this works, as stated in the article... its not just about buying/renting games. Think of the possibilities! I can bet that you'd see a HUGE increase in demo/beta tryouts if the publishers offer this. Since I don't really have to patience to download 1.5GB demos anymore.

Ahhh, I never thought about that aspect. Ok, now this makes sense, and I'm on board for that at least.

But it's a main reason I won't subscribe to Gametap but love Steam...because once you stop paying Gametap, you can't play the games. But Steam...you can play them on any computer you install them on

Hotcod
07-09-2009, 12:42 PM
This is rather cool, it looks like it can be done with out needing much new tech and a whole load of other crap. I've been sceptical but hopeful about onlive as i think cloud computing is the next big step we have to take and anything that starts using that is useful. Onlive plans on exploding it wide open, which is far less likely to work than this which looks to try and just do enough to get it working

J Arcane
07-09-2009, 02:03 PM
Ahhh, I never thought about that aspect. Ok, now this makes sense, and I'm on board for that at least.

But it's a main reason I won't subscribe to Gametap but love Steam...because once you stop paying Gametap, you can't play the games. But Steam...you can play them on any computer you install them on
Assuming you that computer can run it, that is. This would run on almost every computer currently in production and most of them produced in the last at least 5 years.

Also, Gaikai isn't a subscription service like OnLive. It's a package deal for developers, hosting plus streaming tech, who can offer the games any way they like. Free to play, subscription, user ownership, whatever. All are possible, it's up to the developer.

Hawkzombie
07-09-2009, 02:13 PM
Assuming you that computer can run it, that is. This would run on almost every computer currently in production and most of them produced in the last at least 5 years.

Also, Gaikai isn't a subscription service like OnLive. It's a package deal for developers, hosting plus streaming tech, who can offer the games any way they like. Free to play, subscription, user ownership, whatever. All are possible, it's up to the developer.

Now it's starting to make more sense. Ok, for some reason I figured this was a tech demo of what THEIR service was going to be like. But opening the doors to allow developers and publishers to do this is something that can be very positive in the future.

And for me, at least, when I buy a game I make sure I can run it on my system. It goes back to physically owning it in some fashion (either discs, or media on my HDD)...but streaming I can't play offline.

Karak
07-10-2009, 02:14 PM
I can honetly say. This is exciting. I just can not believe how cool it is and how well it works even in alpha like this. Good luck to him.

RandoM51
07-10-2009, 09:50 PM
It is interesting how computing repeats itself. We went from dumb terminals to distributed systems and we're on our way to dumb terminals again.

J Arcane
07-10-2009, 09:54 PM
It is interesting how computing repeats itself. We went from dumb terminals to distributed systems and we're on our way to dumb terminals again.
And pretty much for the same reasons: It's cheaper.

RandoM51
07-10-2009, 10:45 PM
And pretty much for the same reasons: It's cheaper.
In both good and bad ways. :P