CounterSpy on the PS4 and Vita is probably the biggest release this week, though fans of JRPGs should pay attention to Sword Art Online on the Vita. Otherwise the PS4 gets The Last Tinker and it’s version of Hotline Miami (free if you own another PS version of it), while the Vita gets Crimson Land and the awesome Gravity Badgers. I have no idea what that is, but with a name like Gravity Badgers how could it be bad? Nothing huge on the sales or the DLC front, so that just about does it. The full update from the PlayStation Blog:
Diablo III: Reaper of Souls Ultimate Evil Edition ($59.99)
Plants vs. Zombies: Garden Warfare ($39.99)
CounterSpy ($14.99, Cross Buy)
Hotline Miami ($9.99, Cross Buy)
The Last Tinker: City of Colors ($19.99)
Arcade Archives Rygar ($7.99)
Diablo III: Reaper of Souls Ultimate Evil Edition ($39.99)
Plants vs. Zombies: Garden Warfare ($29.99)
CounterSpy ($14.99, Cross Buy)
Tales of Xillia 2 ($59.99)
Kung Fu Rabbit ($4.99, Cross-Buy)
CounterSpy ($14.99, Cross Buy)
Crimsonland ($13.99, Cross Buy)
Gravity Badgers ($5.99)
Sword Art Online Hollow Fragment ($39.99)
PlayStation Plus Sale Items:
Crimsonland (Cross Buy PS4, Vita) $7.19
Draw Slasher Bundle (PS Vita) $2.50
Hotline Miami (Cross Buy PS4, PS3, Vita) $7.99
R-Type Dimensions (PS3) $4.49
The Last Tinker: City Of Colors (PS4) $14.99
Catherine PS3 $9.99
Conception II: Children Of The Seven Stars PS Vita $29.99
There’s 30 minutes of more show for iTunes pre-orders at the following link.
We’ve done bonus content for our show before and if we ever did it again we’d never hide it behind a paywall or make it exclusive to iTunes or YouTube or something like that. We’d like everyone to be able to enjoy it with the least amount of hoops to jump through as possible. Which is why it sometimes comes as a head scratcher when a previous game becomes exclusive to a system. Even when DLC becomes exclusive to certain retailers. I mean, we know WHY it happens, we’re just not fans of it.
Money makes the world go round, as it were, and that seems to be the case for games as well with the recently revealed Rise Of The Tomb Raider being exclusive to Xbox consoles for “holiday 2015”. We know it’s a timed exclusive, but that doesn’t make it any better for us to come to terms with. Then again, it seems like something we should since there’s no sign of this ever stopping.
One of the more surprising titles of this year was Far Cry 3: Blood Dragon, which took the gameplay of Far Cry 3, and transported it into a neon-drenched ode to 80s action flicks. Now we've learned that the upcoming Far Cry 4 will also have similarly trippy segments sewn right into the fabric of the game. And I mean that literally, as mystic tapestries spread around the fictional Kyrat will transport you to the fantastic realm of Shangri-La.
Injected by Ubisoft Toronto (lead developer on last year's Splinter Cell Blacklist), the Shangri-La levels fling you into a vivid imagining of a corrupted utopia, inspired by Hindu mythology. Instead of snow-encased mountains and heavily-guarded outposts, you find continents floating away, restrained by massive chains, and blood-red rivers crossing the paths of a demonic army. There's a serious visual commitment to the premise, which feels alien not just for Far Cry, but games in general. And though Shangri-La generally steers clear of overt religious material, Ubisoft hasn't sanitized it so much as to have ancient warriors converse in odd accents – all dialogue is in Hindi and subtitled.
As with Blood Dragon, they're not messing with the gameplay in these levels, just transporting it to a setting that doesn't concern itself with 'realism.'
Far Cry 4 will be released November 20 for the PS3, PS4, 360, XB1 and PC.
After Inti Creates announced Azure Striker Gunvolt's japanese release date of August 20, 2014 for the Nintendo 3DS eShop, they let fans know via twitter that its US release would follow a few weeks after its japanese release.
The good news is that it's coming a lot sooner. Init Creates tweeted that Azure's north american eShop release will be on August 29, 2014, and at a price of $14.99. A release for Europe is also being planned, though 3DS owners there will have to wait for further information.
In the meantime, view the japanese game systems tutorial below to get a feel for how Azure Striker Gunvolt plays:
This week's Nintendo Download is all about sales. In addition to Xtype Plus, WiiU owners will receive Mega Man Battle Chip Challenge through Virtual Console and Scram Kitty and his Buddy on Rails is one of a few titles on sale.
Nintendo 3DS owners should be on the lookout next week, as Atlus will hold another sale which will include Code of Princess and Etrian Odyssey Untold. A demo of Cooking Mama 5 is available for downloading, with the retail release coming September 16.
Nintendo WiiU eShop
Publisher: Ubiquitous Entertainment Inc.
Hohokum is probably the most talked about game coming out this week, though calling it a game might be a stretch. Experience may fit better. Surgeon Simulator makes its way to the PS4 after just being announced in the past 10 days or so, while the Vita gets some Japanese love with both Akiba’s Trip, Disgaea 4, and Phantom Breaker. Gravity Crash Ultra also comes to the Vita, and Defiance is now officially free to download on the PS3. The full update from the PlayStation Blog:
The new property that Bioware (Bioware Austin to be precise) has been teasing the past few weeks has been revealed as Shadow Realms, a multiplayer-only fantasy game.
EA and Bioware are pushing two main features of this RPG. Firstly, it features 4v1 play, with a team of 4 heroes fighing the Shadowlord, who can be controlled by the AI or by a player. The Shadowlord controls the whole level, and seems reminiscent of the dungeon master in D&D (cited by Bioware as an influence). Complementary to this is the story, which Bioware will release episodically, "like a great TV series."
The mysterious P.T. demo that hit the PS4 PSN yesterday turned out to be the stealth announcement of a new Silent Hill game. The demo has you moving around a house, solving puzzles before you get a teaser movie for Silent Hills, from Metal Gear impresario Hideo Kojima and director Guillermo Del Toro, and starring The Walking Dead's Norman Reedus.
Beyond that we don't know much about the game, including platforms or release window. Del Toro had a previous horror game - THQ's InSane - in development before falling apart in the wake of the publisher's collapse.
I do have to say, I'm digging the emerging (or maybe re-emerging) trend of getting known actors to 'star' in games. Reedus has become very popular with genre - particularly horror genre - fans due to his role on The Walking Dead, and that little bit of extant connection may be enough to entice more gamers to the store for the new Silent Hill. Kojima's involvement is a bit more worrying for me, since I'm generally the biggest fan of his work, and his 'vision' can be all-consuming. While we don't have many details, I'd expect this one to be fairly far over the horizon, release-wise.
Microsoft kicked off Gamescom with a minor bombshell: Rise of the Tomb Raider will be coming exclusively to Xbox platforms. Rise - the sequel to 2012's rebooted Tomb Raider - was first shown off in cinematic form at E3 in June, but no mention was made then of exclusivity.
Let us get the formalities out of the way. I personally think exclusives are bad for gamers. They clearly have value to the publishers and platform holders, but unless you own all current consoles from day one, this means some gamers are missing out on some experiences (and I say this as someone who owns an XB1 but not a PS4). These announcements also tend to use the word 'exclusive' when they really mean 'timed exclusive.' While there are exceptions, I assume that any third party game will go multiplatform eventually. So while PS4 fans of the series should be somewhat upset, lets put the pitchforks away for now.
Rise of the Tomb Raider will be released holiday 2015 for the 360 and XB1.
We’re [text removed due to copyright claim] at the following link.
I suppose I could just do a running joke of having copyright claims throughout this post, but we’ve had enough of that on just this episode alone (if you watch it on Twitch). I’m honestly not opposed to it, personally. It’s something I know isn’t really ever going to go away, but I’m not very fond of how it’s being handled on Twitch. In fact, I’m not fond of a few things they’ve recently done over there. We’re trying out some streams on Hitbox for the time being and may actually move over completely at some point, but we’ll keep you posted on that.
It wasn’t a far stretch to figure this particular episode would get flagged for audio, both on Twitch and Youtube. That’s due to a request made from Naughty Dog’s Neil Druckmann on audio he’d like us to use for opening and closing the interview we had with him and Jason Gregory. They joined us (pre-recorded) to talk about The Last Of Us Remastered. It’s a more technical conversation than I was expecting and it really surprised me how interesting that actually was over just talking about the game itself.
And, by the way, it’s mentioned in the show during the beginning but the song choice was the one played during The Last Of Us: One Night Live, done exclusively for the live audience at the theatre.
While it doesn't get the media exposure of E3, the Gamescom show, being held this week in Cologne, Germany, is actually the largest gaming event in the world. Combine that with GDC Euro being held in Koln, Germany, and you should expect a bit of real news this week.
Courtesy of Joystiq, here are the three press conferences being held this week by major publishers.
Microsoft is Tuesday at 2PM CEST (8AM ET, 5AM PT, 1PM UK)
Sony is Tuesday at 7PM CEST (1PM ET, 10AM PT, 6PM UK)
EA is Wednesday at 10AM CEST (4AM ET, 1AM PT, 9AM UK)
Additionally, we know that press events are being held for Call of Duty Advanced Warfighter and Metal Gear Solid V: The Phantom Pain, so expect some firm details on those at a minimum.
This week brings a good haul. WiiU owners are treated to Super Nintendo classics Super Mario Kart and Konami's Cybernator. The next Mega Man title for this month is Mega Man 5. 3DS owners with a copy of Steel Diver: Sub Wars can look forward to the brand new 3.0 update.
This week on the show we welcome Neil Druckmann and Jason Gregory from Naughty Dog to talk about The Last Of Us Remastered. We've had Neil on the show before to talk Uncharted and Uncharted 2, but this is the first time we've had him on since then and our first time talking with Jason, a lead programmer at the studio.
If you've got questions SUBMIT THEM NOW! We're actually pre-recording this interview TOMORROW AFTERNOON, so the window to have your questions answered isn't a very big one. We'll air the interview on Saturday's episode.
According to this listing on Amazon, Sleeping Dogs: Definitive Edition will be heading to both Xbox One and PS4 on October 14th. The package will include DLC valued at $85. Plus, if you pre-order the Limited Edition Definitive Edition, you get a fancy art book
We’re finally starting to see some good releases again this week, with The Swapper coming to all three platforms and oddball platformer Metrico coming exclusively to the Vita. Plus members get some pretty good games this week, with the aforementioned Metrico being free day of release, as well as Road Not Taken, Fez, Proteus, and brawler Dragon’s Crown. Both Square Enix and Atlus have a large number of games on sale, and Killzone Shadow Fall’s DLC is now available as a standalone purchase. The full update from the PlayStation Blog:
As Rust Cohle observed on True Detective, "time is a flat circle." What better way to explain Capcom's announcement of a current- and last-gen re-release of Resident Evil.
Originally released in 1996 on the Playstation 1, Resident Evil more or less kicked off the survival horror genre. It was remade for the Gamecube in 2002, and now an HD remaster of that remake will be making it's way onto the 360, XB1, PS3 and PS4 in early 2015 as a digital offering. It will include modern bells and whistles such as 1080p resolution and 16:9 aspect ratio and more modern control schemes. (It will also include the classic control schemes and 4:3 aspect ratio)
If you've never played the original Resident Evil...you're really not missing much in my opinion. It's the game that launched a genre, but it's not all that interesting in a modern context. At this point, it has more value in kitsch ("I am the master of unlocking!") than as an actual game to play.
At least once in the show for the past two weeks I’ve been bringing up the fact that I was reading Console Wars – a new book by Blake J. Harris. Finally, Blake is able to join us live on the phone and we talk for a solid hour about growing up during the Nintendo Vs. Sega war of the early 90s. During the conversation we learn what sparked him to write such a book and set out on what must have felt like a daunting task to reach back into the past and pull out so many nuggets of information as to what went on in the houses that Mario and Sonic built.
It’s a fascinating story. Sometimes funny (the hell that was Super Mario Bros. The Movie) and a little sad (again, Super Mario Bros. The Movie), but always fun to follow the timeline of what I remembered doing way back then and see how the companies were…well, actually making me do those things.
I was their puppet, and I enjoyed every minute of it as a 13 year old.
Last week, RawmeatCowboy of GoNintendo hinted that he and Jools Watsham of Renegade Kid would collaborate together to reveal a brand new eShop title for Nintendo 3DS, of which GoNintendo would be privy to an exclusive reveal before any other website.
That reveal turns out to be Xeodrifter, an 8-bit, NES-styled non-linear platformer inspired by Super Metroid, Metroid: Zero Mission and Castlevania: Circle of the Moon. In addition to the reveal, Jools Watsham also plans to post weekly blog updates exclusively through GoNintendo that details the progress of Xeodrifter. And as such, Watsham's first blog post talks about the game's origins of being a 2D demake of Moon Chronicles, and that Xeodrifter has been developed far enough to the point that the game can be played from beginning to end, minus any enemy placement.
Work on Xeodrifter is being done on PC, and will switch over to Nintendo 3DS when the time is right. Unfortunately, Treasurenauts, Cult County and Razor will take a back seat until Xeodrifter is completed, with Razer seemingly dead, and Cult County possibly following suit. Treasurenauts will be unaffected at least.
As Xeodrifter is early in development, a release date has yet to be announced. In the meantime, you can hit the link to check out a few screenshots, and a QR Code has been provided to scan and download a 3D image.
The underwater Rynd-ian dystopia of Bioshock is coming to iOS devices coming later this summer. The version coming to mobile will be the full version (minus the DLC) and be compatible with a number of different external controllers, as well as supporting on-screen controls too.
So Bioshock is coming to iOS. At this point I have to ask...why? Don't get me wrong, I absolutely adore the game, and I think everyone should play it. But, on a tablet, or heaven forbid, a phone? When people speak glowingly about Bioshock, they speak mostly about the atmosphere, visual design and story. Elements which would likely make the trip to mobile intact. But it's still a first-person shooter, and I've yet to play one on a tablet that was implemented well. Yes, you could connect an external controller to your iPad to play, but in that case, why not just play it on one of the many, many other platforms on which it's available? Are you going to carry around a controller and stand to play Bioshock on the train every morning? A game like Civilization or XCOM makes sense on a touch device. A shooter like Bioshock makes less sense.
Since Bioshock is a pretty beefy game for mobile devices only more recent Apple hardware - iPad Air, iPad Mini 2, iPad 4, iPhone 5S, iPhone 5C, and iPhone 5- will be able to run it. 2K also says it will carry a 'premium' price, but they didn't elaborate on that at this time. They also didn't mention an Android version, in case you were wondering.