The Crucible multiplayer content in Destiny's upcoming The Taken King expansion will be available to all players for the week prior to the expansion's official launch. Starting Tuesday, September 8, the Destiny 2.0 patch will go live, and the Crucible content - not including the new sub-classes - will be available to all players through the launch of the Taken King on the 15th. There will also be a host of changes made to the game, which you can see by clicking the 'more' button.
Character Level Cap for all players will be raised to 34
Level Cap for The Taken King will be 40
You will be able to level up by gaining XP alone
Character Level and Light are now separate statistics
Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault
Attack and Defense ratings for armor and weapons will be translated to the new systems - their power levels will be unchanged
Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen
A Quest Screen will be added to your Menu
Tracks all active Quests
Abandoned Quests can be recovered in the Hall of Guardians
Year One Activities have been converted to the Quest system
Bounty slots will be increased to 16
Incomplete Year One Bounties will be auto-abandoned on 09/08 in preparation for launch of The Taken King
Incomplete Year One Exotic Bounties are auto-completed with their respective Vendors
Year One bounties issues by Eris will be retired
Reputation with Crota's Bane can continue to be earned by completing Quests in The Taken King
Collections have been added to the Tower
Emblems/Shaders can be found near Eva Lavante
Ships can be found near Amanda Holliday
Exotic Armor and Weapon Blueprint added to the Tower
You will now have the Blueprint for all Exotics you own in your Collection
Report to the Vanguard in the Hall of Guardians
Motes of Light will be used to grant XP to Weapons and Armor
Class-specific Armor materials will be deprecated in favor of a unified Armor Material
Vanguard Quartermaster, Roni-9940, will exchange old materials for armor material [Update: This change takes effect on 09/15]
Weapons & Armor
Revised Sandbox balance will be in effect, based on our previous analysis
Fallen Wolf Hunt Patrols will retreat in anticipation of the arrival of Oryx in your solar system
Bungie also has some suggestions for players to do between now an the Taken King launch on the 15th.
Complete those Year One Bounties
Don’t delete characters or dismantle items just yet
Try the Year One campaign again
Jump into the Crucible for some new action
Try your beloved Auto-Rifles again
Destroy remaining Wolf Packs and loot their chests for Ether Keys
Complete your House of Wolves Grimoire as it applies to hunting in the wild
Complete your Moments of Triumph [time extended – read below]
You can hit the Bungie link and scroll towards the bottom to see some of the changes which are coming to all of Destiny, whether no not you buy the DLC. Nothing really seismic, but these are some real changes to the game.
I don’t really know a thing that was talked about on this episode of the show. I was out at PAX Prime and the show was left in the great hands of James, Matt, RJ, & Kevin. I seriously don’t know what was discussed so to find that out - you’ll have to listen.
Sony has released details of the upcoming PS4 firmware 3.00 update, codenamed Kenshin. You can see the full list of updates by hitting the 'more' button, but we should highlight a few of the bigger updates. Most exciting, PS Plus members will see their online storage lockers increase from 1GB to 10GB. You'll also be able to stream directly to YouTube (a la Twitch) and post 10 second videos directly to Twitter. You're also getting the long-awaited groups feature, to help you organize your friends' list a bit better.
Online storage capacity increase — PS4 online storage capacity has increased from 1GB to 10GB for all PS Plus members. In 3.00 system software, you’ll see that we added a handy usage meter to monitor your available storage capacity, and a new Auto-Upload menu has been added to Application Saved Data Management.
YouTube live — PS4 owners will be able to livestream gameplay to YouTube. Livestreams will be viewable across YouTube, including on the new YouTube Gaming mobile app and website.
Events — A new hub for events has been added, giving an overview of activities taking place in the games you play most, as well as official broadcasts. For instance, you may see an update for a Double XP weekend, a special enemy appearing at a scheduled time, or seasonal events like in-game towns being decorated for the winter. You’ll also receive notifications when the event starts, or if the timing changes.
Favorite Groups — Favorite Groups has been added to the Friends app, letting you quickly access groups of people you like to play games with frequently. This will make the process of getting a game session up and running even easier.
Communities — PS4 users will have the ability to create communities based around shared interests, like games, genres, and more. Communities include a message board with general discussion, screenshots shared by players, and the ability to join parties / games. If you want to tackle a big multiplayer raid, but don’t have enough friends available, this could be a great way to connect with other players who are looking for the same thing.
Sharing video clips to Twitter — Users will have the ability to share video clips directly to Twitter. Maximum video length is 10 seconds, though you’ll have the ability to trim longer clips.
Stickers — Tired of typing out messages? With this update, you’ll be able to send stickers to friends through your messages.
Now Playing / What’s New — The Now Playing screen will display even more information about what your friends are doing, and you’ll be able to quickly jump into a game, party, request a screen share, or get sent to the PS Store to buy the game your friend is playing – further enhancing the social relationship with your friends online.
Live from PlayStation — We’ve improved the Live From PlayStation app, making it easier to view popular trending broadcasts in real time.
Request to watch gameplay — Want to view a friend’s gameplay session? Now you can send a ‘Request to Watch’ notification to a player, which will start a live broadcast or Share Play invitation to the person playing.
For the first time Sony will be offering this update to select users in a beta test. Those selected for the beta (and you can sign up here) will get the Kenshin update "soon", with the broad launch date yet to be determined. But I would assume this hits the general population before the holiday rush, so assume it goes wide by November 1.
On their website, Harebrained Schemes describes themselves as "a small team of passionate game developers." But by my count they're currently involved in at least four different game franchises now: Shadowrun (Shadowrun Hong Kong just launched, but they're still working on games in that setting I believe). Battletech, Golem Arcana, and their just announced new game Necropolis.
As with so many new small developer PC games, Necropolis is a rogue-like. You're trapped in a magical dungeon, and every time you die, it changes. But instead of the 2D perspective so many other rogue-likes use, Necropolis is a stylized third person hack-and-slash. We don't have a release window yet, but expect more on this in the coming months.
The next installment of Nathan Drake's adventures now has a(nother) official date. Uncharted 4: A Thief's End will be released on PS4 March 18. There will also be a selection of special editions available for purchase. The 'Special Edition' runs you $79.99 and gets you....
Uncharted 4: A Thief’s End Blu-ray Disc
Collectible Steelbook case designed by Alexander “That Kid Who Draws” Iaccarino
48-page hardcover art book by Dark Horse and Naughty Dog
Naughty Dog & Pirate Sigil sticker sheet
Naughty Dog Points: A pack of in-game currency to unlock various multiplayer content
You also have the $119.99 'Libertalia Collector’s Edition' (pictured above) which includes everything in the SE plus...
A 12″ premium Nathan Drake statue by Gentle Giant
Three multiplayer outfits: Uncharted: Drake’s Fortune, Heist Drake, and Desert Drake outfits
Two custom weapon skins: Golden Weapon Skin and Desert Weapon Skin
Henry Avery Sigil ball cap
Madagascar Sidekick outfits
But that's not all! There's also a digital deluxe version for $79.99 which also includes a season pass for DLC content, including "the first-ever, single-player story add-on for the Uncharted series."
A little less than a year after the main game's release, the final piece of story DLC for Dragon Age Inquisition will be released early next month. The Trespasser DLC pack is set two years after the end of the main story (and you have to beat the game to access this content) and explores what happens to the nations of the world after you save it from sure destruction. Spoiler: everyone goes back to hating you. There's a little more info at the official Dragon Age site, including the addition of a wardrobe to let you dress for success while not on a mission.
The Trespasser the DLC will be released September 8 on all platforms.
A lot can happen in the span of a week. Eight days ago we got a new trailer for XCOM 2 in anticipation of it's November launch. That was last week.
Now we get word straight from 2K that the game needs more time, and will be released instead on February 5. Delays happen all the time, and in the grand scheme of things a three month delay isn't that bad. Personally I'd rather see PC-only titles like this launch outside the holiday season, where they have more room to breathe, but I know a lot of you were looking forward to this, and the delay will sting.
Lionsgate has acquired the film rights to the Borderlands game franchise. Variety describes it as a "tentpole" movie. Other than the involvement of producers Avi & Ari Arad, no other details or personnel were announced.
This begs the obvious question: why Borderlands? I'm a fan of the franchise, and I think it has some potential on the big screen, but it doesn't immediately scream 'tentpole' to me. But with the current Hollywood landscape, where every property that has even a whiff of popular penetration has already been snapped up, video games are going to become an increasingly popular source for film adaptations. And as I said, Borderlands has potential. A aci-fi action comedy starring a squad of misfits searching for a mythical MacGuffin, all while being opposed by the maniacal Handsome Jack. But that potential would require a significant investment of money, and to date no video game film has really reached 'hit' status. The most successful being Prince of Persia, with $337M worldwide gross, and that was considered a modest flop for Disney (based on it's $200M budget). I wonder if there would be enough interest in this to justify the budget you'd likely need to do it justice?
The collaboration between Double Fine Studios and Adult Swim Games has been announced as Headlander. In the game, described as a "retro futuristic" metroidvania, you play as the last human head in existence, and you have to discover what happened to everyone else. Your head in a jar has some mobility, but the primary game mechanic has you bolting onto the robotic bodies inhabiting the world and hijacking (or is it headjacking?) their functions. All of which is drenched in faux 70s, disco-tinged future visuals.
Double Fine has their share of misses, but to me they're one of the most exciting studios in operation today because they're always doing something different. It's not just the same franchise, or genre, or visual style repeated ad infinitum. They delve into different spaces with each title, and few other studios can say they do the same.
We don't yet know what platforms Headlander will be hitting, but it is slated for a 2016 release.
Via Yahoo Movies, we get our first look at Michael Fassbender as an all new character in the upcoming Assassins' Creed feature film. Rather than re-tell the stories of Altair or Ezio, Ubisoft is creating new characters - modern day Callum Lynch and his ancestor in 15th century Spain, Aguilar - for the film so as not to disrupt the narrative already established in the games. The Yahoo story is vague, but I'm assuming that Fassbender plays both Lynch and Aguilar in different eras. Principal photography on the film kicks off next week, with a theatrical release in late 2016.
I admit that I hadn't heard of Stasis until a press release dropped into my inbox this morning. But the launch trailer was enough to get me interested. It's a 2D horror adventure set on a derelict space ship that has been invaded by...something. While I'm not always the biggest fan of point-n-click adventure games, I'm generally much more interested in them when they take a horror track. The trailer also sets the mood nicely, with better voice acting and music than you often get on indie titles.
The first game from BossKey Studios - founded by former Epic Games lead designer Cliff Bleszinski - has been revealed as LawBreakers. It's a free-to-play shooter set on Earth that's has rebuilt itself after rogue experiments shattered shattered the moon. In that new world, gangs have taken over most of society, and you have to fight for control. So far all we have is a cinematic trailer - a gameplay trailer is supposed to be coming Friday - and bits from a BossKey Twitch stream and various older interviews.
After months and years of anticipation, the release of Metal Gear Solid V: The Phantom Pain is nigh. Hideo Kojima's swan song with the franchise, and publisher, that made him a rock star developer has garnered some stellar reviews, and is sure to spawn a plague of "sick days" next week. The trailer is 5 minutes long, and it's more a mini-movie than the usual blockbuster game ad.
I don’t think we’ve done a four person show in quite a few months now and we aren’t about to break that streak with this episode. PAX is on the horizon but more so for a lot of people - The Phantom Pain is on their horizon and, from the look of reviews, it’ll be worth the wait. Before we get there, however, 2 games are releasing this week...exclusives for each system, in fact...Until Dawn on the PS4 and Gears Of War Remastered on the Xbox One. Each of these seems easy enough to run through while waiting for next Tuesday.
Then we’ve got about 15 days before a few of us on the show step back into Destiny. We’re a bit surprised to say that ourselves but from the sound of things...they’re improving the game in the right direction we’d have liked to seen it go to begin with.
We're about a month away from the launch of Rock Band 4, and the pricing on the game has finally been announced. The deluxe package - game, guitar, drums & mic - will cost you $250, while the smaller guitar & game pack will run $130. The game alone will cost the usual $60 on PS4, but will be $80 on Xbox One. That extra $20 will get you an adapter which lets your Xbox 360 instruments connect to your XB1, which is something the USB-based PS3 instruments won't need. In case you forgot, almost all songs purchased in previous Rock Band titles will work in RB4 (all of Beatles Rock Band will be incompatible, as will a few other tracks due to licensing issues) so long as you're staying within the same console family. The Rock Band 4 wiki page has a list of confirmed songs, and Harmonix will be adding more as DLC, although likely not on the weekly schedule they adhered to during the EA days of the franchise.
With the passing of Satoru Iwata, we also seem to have reached the end (for now) of the Nintendo Direct video presentations. Instead, we just get a press release. Such are the ways the world changes (and I'm someone who generally wasn't the biggest fan of the Nintendo Directs).
Of prime importance are release dates for major titles such as Super Mario Maker (Sep 11), Animal Crossing: Happy Home Designer (Sep 25) and Yoshi's Wooly World (Oct 16). November 20 is the big release day with Star Fox Zero & Xenoblade Chronicles X for Wii U and Pokémon Super Mystery Dungeon for 3DS. The full list can be viewed by hitting the 'more' button.
Runbow (Wii U)
Disney Infinity 3.0 Edition
Super Mario Maker (Wii U)
Skylanders SuperChargers (Wii U)
Skylanders SuperChargers Racing (3DS)
Animal Crossing: Happy Home Designer (3DS)
Animal Crossing amiibo Cards
LEGO Dimensions (Wii U)
Chibi-Robo! Zip Lash (3DS)
New Super Mario Bros. U + New Super Luigi U Bundle (Wii U)
Pink, Light Blue and Green Yarn Yoshi amiibo
Yoshi’s Woolly World (Wii U)
Guitar Hero Live (Wii U)
Just Dance 2016 (Wii U)
Fatal Frame: Maiden of Black Water (Wii U)
The Legend of Zelda: Tri Force Heroes (3DS)
Mii Fighters amiibo 3-Pack
Super Smash Bros. Mewtwo amiibo
Mega Yarn Yoshi amiibo
Pokémon Super Mystery Dungeon (3DS)
Star Fox Zero (Wii U)
Super Smash Bros. Falco amiibo
Xenoblade Chronicles X (Wii U)
The new trailer for XCOM 2 gives you a tour of The Avenger, the alien transport the XCOM organization has repurposed into your mobile base. In this extended trailer you'll meet the various department heads who will be competing for the scarce resources you find. Do you invest in the scientists who discover new weapons and advances, or the engineers who will build them?
You could make a compelling argument that XCOM 2 is the biggest PC-only release of the fall, and it's certainly one of my more anticipated titles.
The saga of the Duke Nukem intellectual property is over. Again. For now.
After years of legal wrangling, 3D Realms, Interceptor Entertainment and Gearbox have settled all lawsuits pertaining to the Duke Nukem IP rights, and all parties agree those rights are now under Gearbox' complete control. Last month Gearbox head Randy Pitchford said the studio was in the very early stages of development on a new Duke game he described as "head-turning."
So...is this good news? Duke Nukem Forever was, to put it mildly, an embarrassment. Gearbox laid much of the blame on earlier editions of the infamous game, but they still released a game which by all accounts was truly terrible. Duke Nukem 3D was rightly hailed as a revolutionary title when it was released back in 1996, but the industry has advanced by leaps and bounds since then. We've had satirical games, deconstructions of the shooter genre, and post-modern explorations of the medium. If you try to position Duke as something other than simply crass, what do you have? Gearbox has done some very good work with Brothers in Arms and Borderlands, but they also put out Aliens Colonial Marines and DNF, so their track record has to be considered mixed. They could do something great, or they could produce another title considered to be the nadir of the generation.
We here at CoG are generally hesitant to talk about crowdfunding efforts, for a variety of reasons. One of which is the fundamental misunderstanding many gamers have about the nature of their pledge. Some think they're making an investment when they're actually making a donation, with any promised 'rewards' given out purely by the good graces of the campaign managers. This disconnect comes up every few months when a Kickstartered project hits big at retail, or a company with a popular KS'd project is acquired in a nine-digit deal. "I pledged $10 two years ago, where's my bonanza?" is thrown around quite a lot. But it's not an investment, it's a donation. But some gaming heavyweights are creating a new system in which regular gamers may, eventually, be able to actually invest in a project and earn a return on their investment.
InXile's Brian Fargo, Double Fine's Tim Schafer and Justin Bailey and Obsidian's Feargus Urquhart are launching Fig, a dedicated crowdfunding platform for games. Initially they will be separating backers into two categories. "Accredited investors," who invest $1K+ and have net worth in excess of $1M can earn ROI, while basic investors will donate much the same as they have to Kickstarter and other platforms, with no expectation of return. Eventually they hope to open up the return model to small investors via the US JOBS Act, so it's not the sole province of venture capital firms. Fig will offer two campaigns a month: one 'major' studio project, and one indie project. Their first effort is Outer Wilds, which won the IDFA's grand prize at GDC earlier this year. InXile, Double Fine and Obsidian all have projects lined up to be funded on Fig
I'm a bit wary of this, for much the same reasons I'm wary of crowdfunding efforts in general. The real successes in crowdfunded games are outweighed by the failures, and by a pretty significant margin. Even some of the successes - Star Citizen, for example - really haven't produced anything playable years after their promised launch date. This feels like the beginning of the e-trading boom in the late 90s, where huge numbers of investors lost their shirts chasing after "I made $1M in a day!" stories which mostly turned out to be complete fabrications. In the cold light of history, it became clear that the winners in the e-trading boom were the professional stock traders and investors, who were able to manipulate the ignorant public into making garbage investments that benefited the pros. Once the Fig platform opens full investing to everyone, you're going to see a lot of similar attempts to manipulate the public. I hope that Double Fine and the rest can use this to fund games which would otherwise go unproduced, but this seems like a system rife for exploitation.