This is a strange story. Daybreak Games (formerly Sony Online Entertainment) has announced that their popular zombie game will be splitting into two. The open world survival game (the 'base' game if you will) will be known as H1Z1: Just Survive while the multiplayer shooter-focused portion - including a bunch of very popular mods - will be spun off into H1Z1: King of the Kill. The latter game will leave Early Access this summer alongside it's console launch, while the former will continue to operate in Early Access, and it's console release is TBA.
Anyone who owns H1Z1 now, or purchases it before midnight PST on February 17 will get both games. Afterwards each will be sold separately for $19.99. All in-game items owned at that time will be duplicated between the two, with the exception of Airdrop tickets (Just Survive) and Event tickets (King of the Kill). An expanded FAQ can be found here.
It sounds like Daybreak realized they had two conflicting fanbases at play here. The 'core' H1Z1 players who want their zombie survival experience more or less as is, and those who have become hooked on the moddability of the game. For a game as dependent on microtransactions as H1Z1, these two forces seem to be incompatible, so they made the decision to cleave the games in twain now.
The long awaited rebirth of Doom now has a release date: May 13, 2016. Along with the date we get a shiny new campaign trailer. Doom will also get a collectors' edition. For $120 you get the game in a metal case, plus a 12" tall Revenant figure, complete with LEDs and spinning turbine base. You can pre-order the game through Amazon if you with to support the site.
The first game adaptation of the Force Awakens will be Blocky, but in a good way. LEGO Star Wars: The Force Awakens will be released on all major platforms this summer, as Travelers' Tales returns to the Lego-Star Wars mashup which made them a big name in gaming. This installment brings new features, including the "multibuild system" for the building sections, as well as content bridging the gap between Return of the Jedi and Force Awakens.
LEGO Star Wars: The Force Awakens launches this summer.
Theyíre probably talking about games at the following link.
I honestly have no idea. I had to edit the show and bits I heard were of Elite Dangerous. Iím sure that isnít ALL they talked about but thatís the fun of these shows when Iím out away at PAX South. James is back on this one while Iím gone and yeah, they talk about Elite Dangerous.
Look, itís a grab bag. Itís a surprise, pot luck, random, wheel-of-topics. I really have no idea whatís talked about in this episode since I wasnít there and havenít had enough time to listen to it all and get this out on our usual Tuesday. So enjoyÖ.whatever this is.
Insomniac Games has announced their next title: an underwater metroidvania called Song of the Deep. Here's how they describe it.
Merryn waits all night for her father to return from his fishing voyage. He never does. After a vivid dream showing her father trapped under the sea, Merryn is determined to save him. This unlikely heroine builds a small submarine from spare parts and sets off to rescue him. Along the way, sheíll make friends, discover lost civilizations and ruins, and upgrade her submarine to explore even deeper. The terrain and monsters of the deep are daunting, but Merrynís courage, intelligence, and love for her father will help her overcome adversity.
Release is set for this summer on the XB1, PS4 & PC.
Interestingly, according to the official site, the game will be published by Gamestop. This would be their first retail game product if I'm not mistaken.
[Update] - The game will cost $14.99, and physical copies will only be sold at Gamestop.
After months and months of little leaks, Platinum Games and Activision have finally announced Teenage Mutant Ninja Turtles: Mutants in Manhattan. And as you'd expect from a Platinum game, it looks gorgeous. Team-up moves, cel shading, 4-player online co-op, unique moves for each Turtle. It seems to have a whole lot of tools in it's bag. We'll see when it hits just about every platform imaginable this summer.
BTW, can anyone tell me if this is in line with the current shows, either in visual style or voice cast?
Weíre editing our show to the music of Queen at the following link.
I know video games pretty much get released every single week but it feels like it has been months since anything new and interested has hit the shelves. For me, it probably feels even longer since I didnít do the Fallout thing. But now, this week in fact, weíve got two new releases popping up on my radar with The Witness and Tomb Raider.
And Iíll have very little time with either of them since I leave for PAX South on Thursday. Iíve waited this long. I guess I can wait a few days more.
Apparently, the number in the title of Mighty No 9 may stand for the number of times the game has been delayed.
An update to Kickstarter backers from developer Comcept reveals the delay to Spring 2016 from it's announced February 9 date. They're struggling because their chosen engine - Unreal Engine 3 - is no longer supported by it's developer.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff.
If it sounds like I'm being a bit harsh on Comcept, it's because I am. A year ago they put out a video saying the game was "pretty much done", only to announce a short delay a few weeks later. Six months ago they acknowledged another delay, but only after a Kickstarter for a second title (Red Ash) failed and retailers showed the game wouldn't hit until 2016. Now they're blaming their latest delay on problems with an engine which stopped being supported by it's developer a year ago. Spring 2016 could reasonably be as much as 5 months from now, but even that seems awfully ambitious for a game with as many problems as the KS update says, especially considering their overly optimistic projections of the past.
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Destiny fans craving new content may be disappointed by the offerings this year. Anonymous sources speaking to Kotaku claim that the still unannounced Destiny 2 won't make it's projected fall 2016 launch, and will likely slip into next year.
The piece is more about fan anger at the lack of a clear roadmap for content going forward, but it includes this bit:
One of the reasons Bungie has no roadmap is that they may not know exactly whatís coming down the road. Plans for Destinyís future are constantly in flux. As an example, just last week higher-ups at Bungie delayed ďDestiny 2Ē out of this September, according to people familiar with goings-on at the studio.
If true, it leaves a big hole in the holiday release calendar. Destiny is regularly one of the most played games on both PSN and XBL, and even though the sequel has still not been announced, publishers were likely building their release calendars around it.
Kotaku's story also highlights an issue all developers have: how transparent should you be with your fans. From almost the day Destiny launched, there was the promise of new content on the horizon: a pair of DLC packs, plus the larger 'Taken King' expansion. Now Bungie has (wisely IMO) gone radio silent, and fans are getting agitated. This content release schedule wouldn't be a surprise to MMO veterans, but most of Destiny's user base has never logged extensive time with WoW or it's peers. This is uncharted water for most console gamers. If the story is true, and Destiny 2 won't see release this year, than I assume Bungie will create new content to fill the gap, but will it be enough to keep a significant chunk of the player base engaged?
Weíre dealing with a crap week at the following link.
I have slumps sometimes where gaming is concerned. And while this isnít near to one of my biggest, it is somewhat of a slump. Iím done with Just Cause 3, and Assassinís Creed Syndicate may have a bit better quality in the story itís telling or the characters I am playing, it just canít compare with the sploding and the tethering and the jumping and the flying and the sploding of Just Cause 3. Doesnít mean I wonít get around to playing it, but itís taking some time for me to adjust, I suppose.
This isnít a slump to last very long. Next week is Tomb Raider and The Witness. And PAX South, so itís nothing major but a possible calm before the eventual storm once again. This one that should take me into Firewatch and Unravel and leading into Uncharted 4. Thereís likely plenty of other games I missed in that list that Iím going to put time into but off the top of my head, that isnít bad for the next few weeks and months.
As for the crap week. Well, that had nothing to do with gaming. Itís just really very sad when people you really like and admired arenít around anymore.
On of my favorite games of the last year is finally hitting it's formal release date. Darkest Dungeon launched on early access last year, and they've been steadily adding content ever since. But tomorrow marks it's official PC launch (PS4 & Vita versions coming in the spring), so if you've been on the fence, now is the time to jump in.
That will get you to the new Xenforo Powered CoG test site with articles. I know things like Youtube BBCodes are broken right now, but test, see how things work, let me know what doesn't, what you like, and what you don't.
The beta for Tom Clancy's The Division will (finally) begin later this month. January 28 on the Xbox One, January 29 on the PS4 & PC. The beta will conclude Jan 31. Here's how Ubisoft describes the beta contents.
Beginning on Manhattanís Chelsea Pier, the beta will take you through early story-driven missions that establish your foothold in New York. Youíll team up with other agents to battle for loot and outwit other agents in the PvP-enabled Dark Zone.
The Division was one of the buzzy titles at E3, but that was a couple of E3s ago. The game has been delayed a couple of times, and reportedly went through a significant redesign since it's debut in 2013. Yet it still looks very intriguing. Sometimes delays aren't a bad thing.
In light of some recent activity that I'm none too happy about (non-CoG related), we will be migrating the site from one forum platform to another. I'm expecting an outage of about 4 hours to make the conversion. Once it is done, I'll be honest, the forum will be a bright color - I apologize for that to start. The fact is that the current board is exploitable and I want to be rid of that problem. I will start working in the various things I talked about in the "New Features" thread underneath the Site Maintenance forum (you've gone there and read/commented, right? RIGHT?)
I apologize for the outage, but I'd prefer a secured site with current software versus old, unsupported software.
I need an Steam Controller Oculus Rift like I need a hole in my head. Thatís probably something I thought a long time ago when it was announced. Maybe. Still, itís been refined and released since then so how far off that statement am I at the moment?
Oh look at that! The same intro works two weeks in a row. Actually, I just did that for shits and giggles. Seriously, I want a Rift. Or well, I want VR. Iíll take a Rift, a Vive, even Sonyís offering, but I want it. Iíve been in that world and I want to go back in any way I can - preferably the best way on offer. We know in the console world, that will be the thing for the PlayStation and for PC...well, the jury is still out on that isnít it?
Whatever happens, weíve come to the understanding that the cost of entry this year wonít be cheap. Some prices will look better than others, probably, but we wonít think of it as anything affordable in any sort of standards weíre currently...standing...on.
Still, 2016 is the year VR comes into the homes of the consumers. This isnít Nintendoís waggle. This isnít Microsoftís Kinect. This isnít Playstationís Move. This goes beyond gimmick (I know you think I am wrong on this, right now, but Iím more than willing to stand my ground on that statement), goes beyond fad. Itís here to stay for a good while, probably on into the next console cycle. Itíll get refined, become cheaper, better, more comfortable, and will be as competitive as the consoles are now. This is all good news, though. For people like us, anyway.
Deep Silver has announced that Homefront: The Revolution will be released May 17. The publisher will also be running a closed MP beta on Xbox One starting next month. You can sign up for the beta here (site is currently down). The Revolution tells the story of Philadelphia during the US' occupation by North Korean forces. It's basically 'Red Dawn (the Remake): The Game', but it's a hook to have a shooty game on familiar American soil, so it doesn't bother me too much.
As an aside, the story behind this game's development may be better than the story in the game. Work originally began under original dev Kaos Studios for THQ, but the publisher soon went under. The IP was purchased by Crytek out of bankruptcy, and development re-started at Crytek UK (formerly Timesplitters dev Free Radical). Then in 2014, Crytek's financial woes forced them to sell the property to Deep Silver, who also brought in many of the Crytek UK devs in a new studio, Dambuster. This sort of minutae bores many of you to tears, but it fascinates me for some reason
After weeks of teasing Oculus has announced that the consumer version of their VR headset will cost $599, and ship to consumers in late March or early April. You can pre-order a headset here.
Six bills is on the high end of what I was expecting based on statements made last year that the headset and a PC which can run it would cost about $1,500 combined. That means they expect you can buy an Oculus-ready machine for about $900 out of the box (obviously less if you buy parts and build it yourself). They're obviously focused on the hardcore tech-heads at that price, but that's who you have to hook with new technologies like this.
Weíre reminding ourselves to say 2016 at the following link.
I need a Steam Controller like I need a hole in my head. Thatís probably something I thought a long time ago when it was announced. Maybe. Still, itís been refined and released since then so how far off that statement am I at the moment?
Nate and Dennis both got one over the holidays and Nate brought his into the show this week. Itís unique and feels perfectly fine in my hands, though Matt had some issue with that. It has my curiosity just to try it out (as almost anything new like this would do - he says as his eyes wander over to the Rift announcement tomorrow), but it still doesnít feel like itís replacing a need.
Donít get me wrong, Iím not saying itís crap and Iím not saying itís pointless. Iím saying that for me, right now, there is no hole that this fills. There was never some question I ever had that this controller answers. At least not that I can see, but that can easily change. Iím becoming far more lazier in my gaming and have both my PS4 & Xbox One hooked up to the TV in the bedroom. If this controller and a Steam Link can put my PC gaming in there with them and allow me to comfortably play all my PC games - then the need may have just been met.
A number of anonymous sources speaking with Kotaku say that Ubisoft is taking an almost radical step of not shipping a "major" Assassins' Creed title this year.
While a pair of side scrolling Assassins' Creed Chronicles games are on the slate, and the AC movie - starring Michael Fassbender and Marillon Cotillard - is set to drop this December, 2016 would be the first year without a full retail installment in the series since 2008. The report theorizes that the negative response to 2014's AC Unity is one of the driving forces behind the skip year.
The same report also places 2017's Assassin Creed game in Ancient Egypt, possibly as the start of a new narrative trilogy.
Ubisoft is so far giving only a standard "no comment", and as always, unconfirmed rumors should be taken with a grain of salt.